Lighting Air vents "TIPS?" Created 17 years ago2006-12-25 02:06:59 UTC by Ceriux Ceriux

Created 17 years ago2006-12-25 02:06:59 UTC by Ceriux Ceriux

Posted 17 years ago2006-12-25 02:06:59 UTC Post #207458
ne one got some tips for lighting the air vents you crawl through?
Posted 17 years ago2006-12-25 02:32:19 UTC Post #207460
Just use point-based lighting with a low brightness value, like 64:64:64:100. You can set the values even lower if you want. Then space each light entity as desired - like if you want it evenly lit, space them about 64 units apart, or if you want it just bright enough so that the player can see where hes going, place them about every 256 units.
Posted 17 years ago2006-12-25 04:48:25 UTC Post #207462
Hmmm... Usually I just make the player use their flashlight, but you can have lighting in places if you want. You could have vents that let lights in, bigger areas that branch off the main duct that are lit, or just put little lightbulbs around in various places, although that's usually unrealistic. I only put lights in when I want something important to stand out, but that's just me. :
Posted 17 years ago2006-12-25 07:42:11 UTC Post #207469
Posted 17 years ago2006-12-25 11:49:42 UTC Post #207475
You could use that small red light-emitting red texture here and there to create red highlights for the player to navigate by.
Posted 17 years ago2006-12-25 12:56:22 UTC Post #207477
For a darker, high-contrast vent:

Use small-sized textlights made pretty bright-->500 depending on how big you make the brush. This gives you a really-dark space with small, really-bright areas.

For a brighter, low contrast one:

Bigger-brused textlights with a lower brightness value. Gives more even, yet more bland/boring light.

If you're going for realism, there wouldn't be any lighting in the vent at all, and the only "natural" light you'd get would be through grates, or damage to the duct like it was crushes by something, bullet holes, or explosions. :)
Posted 17 years ago2006-12-25 14:11:17 UTC Post #207485
Beams of light, left by bullet holes really work awesome. Add a texlight with a very low brightness value at the root of the beam for the ultimate vent lighting.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-12-25 14:37:09 UTC Post #207488
Posted 17 years ago2006-12-25 15:12:30 UTC Post #207491
mk thnx for your comments and ideas.
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