Func_wall_toggle wannish. Created 17 years ago2007-01-18 20:40:05 UTC by Tosse Tosse

Created 17 years ago2007-01-18 20:40:05 UTC by Tosse Tosse

Posted 17 years ago2007-01-18 20:40:05 UTC Post #209914
I have a tad of trouble getting my func_wall_toggle acting like it should.
I set it up as a door, a blue forcefield kind of door that disapears when you unlock it. However, when I get close to it from one side, it disapears (when it should be visible) and when I get a few steps back, I can see it. But from the other side of it, I don't get this error.

It's in texture mode and has the "hologram" render FX, FX amout 50.

Could it have something to do with the space between the two ends of the hallway and the entity? It's much closer to the wall on the side that the error appears.

Is it just a bug or can this be explained?
Posted 17 years ago2007-01-19 09:44:03 UTC Post #209944
No, it works just as fine for walls. You see, it's a forcefield, like in the movies. And what does forcefields do in the movies? They are distorted and flicker a bit. That's why I use the hologram render.

You shouldn't post in a thread like this if you don't have a sulotion or know the cause of the error.
Posted 17 years ago2007-01-19 09:47:39 UTC Post #209945
nothing you can do apart from maybe put a 2nd transparent func_wall_toggle with the same name overalapping it. I twould have to have a weak transparency though for the hologram to still look good...hope that helps
Posted 17 years ago2007-01-19 09:49:19 UTC Post #209947
I'll try that right now! I'll tell you how it goes.

EDIT: Nope... Didn't work... I'll just have to go nuts with every idea I get untill I find the sulotion.
Posted 17 years ago2007-01-19 10:00:39 UTC Post #209948
Put it in the Problem section and linkie.

I don't think this is your problem, but I always use Distort rather than Hologram, because the latter disappears after you get 5 feet away from it, while the other one still looks like a hologram, yet is visible from far away.
Posted 17 years ago2007-01-19 10:44:22 UTC Post #209953
I thought that was a cool effect, maybe saving some r_speeds.
But I changed the door, it's just 'distort' now, and guess what? It doesn't disappears when I get close. Just a bug I guess.
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