Hello
I'm slowly getting closer to finnish this map now, but there is one little problem left:
-As soon as I add bomb targets, I get the "bad surface extents"-error on them. No matter what texture I use (the "AAATRIGGER" or any other ordinary). I also use normal 1 to 1 scaling on the surfaces too.
There is pretty much vertex manipulation around the map, but it compiles just fine without the b-targets, so it shouldn't be them, right? I'm confused :S
So a little help would be very appreciated!
//Flendel