Starting with only suit. Created 17 years ago2007-02-09 09:08:13 UTC by Kurosaki Ichigo Kurosaki Ichigo

Created 17 years ago2007-02-09 09:08:13 UTC by Kurosaki Ichigo Kurosaki Ichigo

Posted 17 years ago2007-02-09 09:08:13 UTC Post #211982
I've just made a dm map for hl1 and I want it so that EVERYONE only has a suit. I've tried putting a weapon strip that is triggered a trigger_multiple but it only effects ME not anyone else! Please help.
Posted 17 years ago2007-02-09 09:57:34 UTC Post #211985
use the weapon strip entity ;)
Posted 17 years ago2007-02-09 10:09:47 UTC Post #211986
He says he's USING a weapon_strip, dude.

Place a trigger_multiple on each start position so that when people spawn and respawn, they automatically trigger the trigger_multiple which triggers the weapon_strip.
Posted 17 years ago2007-02-09 10:46:03 UTC Post #211990
or put a weapon strip on each start point? but then, it would strip them everytime they passed thru, unless its a falling spawn.
Posted 17 years ago2007-02-09 19:12:50 UTC Post #212025
Special Entity Names
As of Half-Life version 1.0.0.9, there are a few special names that can be given to entities, that will activate those entities in specific circumstances. They are:
game_playerdie
game_playerkill
game_playerjoin
game_playerspawn
game_playerleave
For example, an entity with a name (targetname) of game_playerdie will be triggered whenever a player dies (and will be triggered by that player).
Use a game_playerspawn.
Posted 17 years ago2007-02-09 19:17:31 UTC Post #212026
Even better!

Ignore my previous post, and go with WC post.
Posted 17 years ago2007-02-09 19:22:43 UTC Post #212028
Problem. I don't have those entities!! I'm using 1.6 atm. So are there any more custom fgd's with those entities?
Posted 17 years ago2007-02-09 19:34:29 UTC Post #212029
those are names fpr entities. Not entities themselves.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-02-09 19:35:31 UTC Post #212031
Read carefully. It says you need to name your entities. Its not an entity by itself.

If you name an entity game_playerspawn, that entity will be triggered if a player spawns.
Posted 17 years ago2007-02-09 19:37:30 UTC Post #212033
nyah nyah! beat you to it, muzzeh! ^_^
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-02-10 08:43:09 UTC Post #212079
Yeah, but my post is longer and better to understand, plus, i gave an example usage.

HAH!
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