Created 17 years ago2007-02-09 09:08:13 UTC by Kurosaki Ichigo
Special Entity NamesUse a game_playerspawn.
As of Half-Life version 1.0.0.9, there are a few special names that can be given to entities, that will activate those entities in specific circumstances. They are:
game_playerdie
game_playerkill
game_playerjoin
game_playerspawn
game_playerleave
For example, an entity with a name (targetname) of game_playerdie will be triggered whenever a player dies (and will be triggered by that player).