Curved Road Created 17 years ago2007-03-04 11:13:08 UTC by ][R()N ][R()N

Created 17 years ago2007-03-04 11:13:08 UTC by ][R()N ][R()N

Posted 17 years ago2007-03-04 11:13:08 UTC Post #214929
Heres a little example of what you can do with Penguinboy's displacement generator, Twister:

User posted image


The road you see consists of two 45 degree displacement curve segments (created with Twister) slightly above a standard displacement mesh (created normally in Hammer). By using a blend texture for the road (in this case de_tides/blendgrassstonepath) and a standard grass texture for the underlying mesh, one can achieve a fairly good seam between the two. The edges of the road are lowered to form a seam with the displacement below. The curves are possible thanks to the displacement generator, which saves unfathomable amounts of time.

Here's a link to Penguinboy's original post:

http://twhl.co.za/forums.php?pgt=2&action=viewthread&id=13008&pg=1
Posted 17 years ago2007-03-12 01:59:59 UTC Post #215592
Mmm. That'd make roads a lot simpler, considering what a pain it is to align road textures manually...
AJ AJGlorious Overlord
Posted 17 years ago2007-03-12 02:23:19 UTC Post #215595
^_^
Penguinboy PenguinboyHaha, I died again!
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