Modeling Created 17 years ago2007-03-05 17:26:36 UTC by manicantdothis manicantdothis

Created 17 years ago2007-03-05 17:26:36 UTC by manicantdothis manicantdothis

Posted 17 years ago2007-03-05 17:26:36 UTC Post #215070
Hey i am making a game mod right and i would like to no how do u make it so that the person u r playing is not Free man like i want to make it so he is a zombie right how do u do that? Like so his body looks like a zombie and he has arms like a zombie u no :D :D
Posted 17 years ago2007-03-05 17:45:30 UTC Post #215075
k but how do u put that in??
Posted 17 years ago2007-03-05 17:51:30 UTC Post #215076
Unless you have the fully compiled model, texture, and C++ files at hand, it's not as simple as 'grabbing a bunch of files and dumping them into a folder.' There are literally hundreds of tutorials on this subject. Look for them (This site's tutorial section is a good start... : )
Posted 17 years ago2007-03-05 17:57:39 UTC Post #215078
k i no i little of c++ so i guess that will help me also i got t
Posted 17 years ago2007-03-05 19:08:49 UTC Post #215093
Basically unless someone has released a zombie hand model to replace the crowbar you can't do it unless you model them yourself, animate them and code them with C++.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-03-05 23:13:22 UTC Post #215121
If the model is going to replace the crowbar and has all the same animations and whatnot, you shouldn't have to do any coding.
Posted 17 years ago2007-03-05 23:47:00 UTC Post #215134
But he said he was making a mod, which means that unless he wants all his new guns to function like the Half-Life 2 ones, he'll need to recode them to make them function differently.
Posted 17 years ago2007-03-06 00:24:52 UTC Post #215138
You don't need any C++ knowledge, but you do need to know how to write weapon script code and weapon QC code which is almost as bad. Presumably he only wants a visible change, not any changed code etcetera (the posts are a little hard to decipher and understand ;P)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2007-03-06 19:35:11 UTC Post #215199
k all i want is to change the charcters hands to look like a Zombie and i really dont like doing any codding i have already made enough games with codding .
Posted 17 years ago2007-03-06 19:43:29 UTC Post #215200
You don't need any C++ knowledge, but you do need to know how to write weapon script code and weapon QC code which is almost as bad.
I had no idea...So I assume you write part of the code in the QC and the rest goes where?

As for the question if you could somehow get the arms as a single model then by rigging it you can replace the crowbar with it but it would look odd. The second idea is request it to be made on heh the Facepunch forums because although it is filled with silly nit-wits, there are people who like to help make models.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-03-07 01:02:05 UTC Post #215215
The weapon scripts control things like clip sizes and stuff - the C++ tells the game that the weapon shoots/swings/throws, etc.

To replace the hands, he'd need to redesign the reference models' meshes to be a zombie's, and A) hope to god that the animations synch up properly, or B) redo every animation from scratch and compile them.

Either way, it's a hell of a lot of work :D
Posted 17 years ago2007-03-07 23:45:34 UTC Post #215313
You must be logged in to post a response.