Dude wtf crap *important* Created 20 years ago2004-01-20 12:44:37 UTC by h4mst0r h4mst0r

Created 20 years ago2004-01-20 12:44:37 UTC by h4mst0r h4mst0r

Posted 20 years ago2004-01-20 12:44:37 UTC Post #12955
Litsen maybee it is just me but anyway...
i made a small emergensy light or wtf it's called and tied it to func_rotating_func_rotating in hope that i would spinn like hell but when i tried to start the map Valve hammer editor got really pissed and screamed LEAK even though it was floating in the air in a SOLID room
then it hung up and made Windows crash !!! OMG !!! (so dont try this at your home) Im telling you it is dangerous to mix stuff. :x :x
Posted 20 years ago2004-01-20 13:26:56 UTC Post #12956
is that a typo or did you really try and tie it to the same entity twice?
Posted 20 years ago2004-01-20 15:52:37 UTC Post #12981
Posted 20 years ago2004-01-20 17:11:24 UTC Post #12995
Logically there wouldn't be a func_rotating_func_rotating. Because that effect which you describe can be created with just func_rotating. Want a fast rotating brush? Mess around with the Entity settings a bit.
Posted 20 years ago2004-01-20 22:09:18 UTC Post #13038
Theres a example map in the vault somewhere which has a rotating light. Check it out
AJ AJGlorious Overlord
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