couldn't load Created 17 years ago2007-03-25 19:48:06 UTC by smoe smoe

Created 17 years ago2007-03-25 19:48:06 UTC by smoe smoe

Posted 17 years ago2007-03-25 19:48:06 UTC Post #217062
Ok I compile a hammer/CS map, load it on to my server. When some one connects sometimes they get an error " couldn't open ANYWAD.wad.
Its a wad file that the map I just made is using.. Some maps that I make upload to others just fine. Others just give "couldn't find .wad" errors. All other maps {that I didn't make} load just fine. I make sure that the .wad files I used in my map are all in my servers cstrike folder. Is this a common problem? Aren't all the .wads supposed to be compiled in the .bsp file? Do I have Hammer configured wrong maybe? Frustration makes me wanna give up. Whats the point of learnin to make maps if I can't share them with my friends and the world. :tired:
Posted 17 years ago2007-03-25 20:43:36 UTC Post #217063
Make sure that all of the .wad files you have in the 'textures' tab in Hammer in your CStrike or Valve folder too. When you compile a map it uses all of the .wad files in your options 'texture' tab even if you don't use them in the map.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-03-26 00:32:05 UTC Post #217080
Ya they were there already, thanks. Any other ideas?
Posted 17 years ago2007-03-26 06:56:12 UTC Post #217092
You probably haven't set up the "wadinclude" parameter. To add it, you need Zoners compile tools. First open up the compile window in expert mode. Then add the following in CSG>parameters

-wadinclude anywad.wad

An example would be:
http://i153.photobucket.com/albums/s223/j00sux0r/csg.jpg

Hope it helps! ;)
Posted 17 years ago2007-03-26 14:43:51 UTC Post #217114
I think he was using 'ANYWAD.wad' as an example :lol:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-03-26 15:12:52 UTC Post #217118
If the wad file is in the cstrike mod folder then there is no need to include it or no wad texture it. The problem is with distributing the map, every one who wants to play the map will need the wad in his mod folder. So in the final compile it is usally best to wadinclude the wads. Doing so before will just raise the filesize.
Posted 17 years ago2007-03-26 21:08:18 UTC Post #217153
THANKS FELLAS. Much appreciated. Kurosaki, thanks for the detailed post. That is a route that would have solved my nonloading wad files. I already use zhlt to compile maps and I could have added a command to compile the wads in the map, but they can make the .bsp file to large to handle and to cold to hold...?..? . The answer for me turns out to be .res files. My server needs these files to tell other computers what to download and where. So they will use their own .wads and download what they need.
So if anyone else has this problem look into the .res file solution. Heres what I have read so far. THANKS PEOPLE this is a valuable forum because of you. http://www.telefragged.com/wally/tutorials/res_files.html
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