build face error Created 17 years ago2007-03-28 14:40:23 UTC by smoe smoe

Created 17 years ago2007-03-28 14:40:23 UTC by smoe smoe

Posted 17 years ago2007-03-28 14:40:23 UTC Post #217328
Running into a small problem, hoping someone can shed some light on it for me. I compile a map just to test it and I get the following error:
hlrad: Error:
for Face 3884 (texture {foliage_dense) at

hlrad: Error: Bad surface extents (25479 x 15)

This texture is some trees on I put on a plate or box {brush really} on a wall. Then I set it to func_wall, render mode: solid-no light, fx amount: 255.
This map has no light environment but lighting that I placed around the map{ if that matters}. Any suggestions as to why I get this error?
Posted 17 years ago2007-03-28 14:43:52 UTC Post #217329
You might have done some bad vertex manipulation, causing an invalid solid of some sort, or maybe the brush is just too big for HLrad to light it as a unit. You might need to split it in pieces. Just a guess.
Posted 17 years ago2007-03-28 18:49:50 UTC Post #217366
Thanks Kasperg. You sent me in the right direction and I beleive I found my problem.
Bad surface extents errors happen when the scale of the solid has been manipulated or created in a way that hammer can't hang with {which I did}. I made some stuff WAY to SMALL and hlrad could not figure out how to light it properly. My snap grid was on 1 when I made these things.
If this had been mention in the tutorial here that talks about scale and dimension this would have saved me alot of time. Please forgive my noobness.
Posted 17 years ago2007-03-28 20:19:24 UTC Post #217374
dear God I am so pissed at people posting in the Maps n Mods forum with HL mapping problems... damnit people pay attention!
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