Random Mini-Compo #00001a - Hallways Created 17 years ago2007-04-16 15:04:36 UTC by kol kol

Created 17 years ago2007-04-16 15:04:36 UTC by kol kol

Posted 17 years ago2007-04-25 14:23:09 UTC Post #220126
rofl, Trapt @ thief - that's pretty low tbh
Posted 17 years ago2007-04-25 15:27:34 UTC Post #220132
Trapt, were those HL2 textures?
Rimrook RimrookSince 2003
Posted 17 years ago2007-04-25 21:57:17 UTC Post #220155
If results are on Friday, can you still turn in an entry on Friday or is the last day Thursday?
Posted 17 years ago2007-04-25 23:31:26 UTC Post #220162
Rim: Yeah, they are.
AJ AJGlorious Overlord
Posted 17 years ago2007-04-26 02:14:30 UTC Post #220165
Wait, what? I'm a thief because I made a corridor with windows, broken bricks and a sheet of corrugated iron? Afaik the likeness stops there.

HERE is an old in-hammer shot which I remembered I made a while ago and just expanded on and textured for this contest. I sure as hell don't see that in those screenshots.

Stop making bullshit accusations on purely coincidental likenesses. Considering it's such a generic theme, I am unsurprised that someone else has made a corridor with shit lying around.

Alas, taking out the sheet of corrugated iron in the corner and taking a screenshot from a slightly different angle makes quite a difference, to the point where there isn't much likeness at all. To be honest, I quite like the corrugated iron, it adds detail.

That is all.
Trapt Traptlegend
Posted 17 years ago2007-04-26 02:44:09 UTC Post #220167
Well, that middle screenshot is a perfect replica from that other map. Meh, who cares.
Posted 17 years ago2007-04-26 02:49:58 UTC Post #220168
It's amazing how a different angle can make a map look completely different.

Thanks for showing the author of that D3 map, btw, hydeph. How nice of you. :)
Trapt Traptlegend
Posted 17 years ago2007-04-26 03:49:22 UTC Post #220169
It hardly looks different. Even the destroyed wall bits are in the same place. Who cares if you did copy though, 90% of the mapping world is unoriginal. ;P
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-04-26 11:25:40 UTC Post #220184
Submitted my compo entry, bleh.
Posted 17 years ago2007-04-26 11:40:08 UTC Post #220186
as if you even try to defend yourself after being exposed as a thief.

and what a piss poor reason 'well everybody else does it' rofl

you're pretty low man
Posted 17 years ago2007-04-26 11:43:41 UTC Post #220187
Certainly brings back memories... :
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-04-26 14:18:39 UTC Post #220188
I could have entered if I had finished my entry today, still can do it before tomorrow, but heh, I really can't be bothered.

Also, ZL, bastard, my entry has the same textures! :P
Posted 17 years ago2007-04-26 14:23:51 UTC Post #220189
Afaik the likeness stops there.
Stop making bullshit accusations on purely coincidental likenesses.
Lulz :lol:
http://img480.imageshack.us/img480/4666/coincidencelz7.jpg

That doesn't mean it doesn't deserve some credit. Few people can manage to make a HL1 map look like a D3 map!
Posted 17 years ago2007-04-26 14:45:19 UTC Post #220190
wow... this is getting rather inspiring, Maybe I should enter...

or is it too late? Whats the date on this one?

it said friday 16th, but is it still going?
Rimrook RimrookSince 2003
Posted 17 years ago2007-04-26 15:39:13 UTC Post #220195
It ends tomorrow, Rim. whip something up if you can. If not, get your ass in the next one.
Posted 17 years ago2007-04-26 15:50:48 UTC Post #220198
Lol it's too late for me to devote to it. I'll be in the next one.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-26 15:55:45 UTC Post #220200
awwwwww.... ok if i like the next one.

stupid inspiration.
Rimrook RimrookSince 2003
Posted 17 years ago2007-04-26 16:04:02 UTC Post #220201
Posted 17 years ago2007-04-26 17:13:57 UTC Post #220205
Wow, thats much nicer caboose! if i remember correctly, the original was too dark.
Rimrook RimrookSince 2003
Posted 17 years ago2007-04-26 20:38:28 UTC Post #220215
Dis heer be mah entree

If you want the source I'll reupload to include it, but it adds 5 megs to the file size.
Posted 17 years ago2007-04-27 04:26:18 UTC Post #220227
I have updated my entry:

User posted image


Added some laserbeams. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2007-04-27 04:29:35 UTC Post #220228
YOU CHARGED YOUR LAZARZ??
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-04-27 04:32:57 UTC Post #220229
AYE THAT I DID!
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2007-04-27 05:32:54 UTC Post #220230
That glass with lasers underneath looks outta place imho.

WC wins it, lovely atmosphere.
Posted 17 years ago2007-04-27 11:27:35 UTC Post #220256
Oof.. This is gonna end soon. Better get a-hurryin' with my enrty. D:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-27 15:03:21 UTC Post #220284
Finally done with mine.. :tired:

My Entry
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-27 16:22:25 UTC Post #220292
Great work everyone!

Lets make the closing time 23:59 GMT ?

I'll have a look at all the entries posted in the thread. But if you're REALLY nice to me - (hint hint) PM me with your entry to make sure i don't overlook it. sorry about being awkward like that.. go on.. save me my 15 minutes :D
Posted 17 years ago2007-04-28 04:44:30 UTC Post #220310
Seven entries, good, good (without counting Dave's entry, which is apparently a poor attempt at a joke). I will be "assembling" a voting jury on IRC. Expect results soon.
Posted 17 years ago2007-04-28 04:47:37 UTC Post #220311
Actually, I think you should count Dave's entry in, and give it a dishonorable mention for its suckiness.
Posted 17 years ago2007-04-28 06:34:02 UTC Post #220312
Ok.. Had a look at all the maps posted:

HERE ARE THE ENTRIES (alphabetical order)
Caboose

Daubster

Dave932932

hydeph

MuzzleFlash

replica

World Crafter

ZombieLoffe

If you made a map and i didn't notice it - please PM me - or post a reply with a dload link.

Results on Sunday because i'm planning on sleeping on it..
Posted 16 years ago2007-04-28 20:05:34 UTC Post #220362
Well, I have all my reviews/rankings ready.
Posted 16 years ago2007-04-29 05:13:54 UTC Post #220383
Great!

Prepares monster results post
Posted 16 years ago2007-04-29 07:10:04 UTC Post #220397
[b]RESULTS - PART 1[/b]
By #twhl IRC folk: kol, PTS, srry (we grabbed the first person available :D)

____________________________________
[b]1-st "Asylum" - World Crafter[/b]
User posted image


I loved this one. Although not very complex structurally - the sound is spot on. I liked the flickery floor light + sound touch. This would have been a clearer winner if the hallway was slightly more structurally complex - maybe instead of being completely flat - it could have gone up & down a bit. The screenshot doesn't do the map justice. - kol

This is an undeniably creepy entry. Nice ambient noises and lighting, although the brushwork felt uninspired and blocky to me. In any case, the textures were very well made, and went great with the theme. -srry

Summary:
  • brushwork - 4 - lots of detail, that doesn't actually get in your way, or looks too obvious
  • textures - 4 - close to flawless, very well themed
  • atmosphere - 5 - that one really wind the cake! I actually got shivers on my back since I was paying it in a dark room, with headphones
  • overall - 14 - the name "Silent Hill" easily comes to the mind if you're a fan of the series, although there a bunch of games and movies with such a great atmosphere, without getting too obvious
Notable items: Flickery lights, cool sound effects
Notably lacking: More complex Brushwork.
____________________________________
[b]2-nd "Gearbox Hallway" [/b]
User posted image


This is a really superb map. The atmosphere is absolutely amazing, with spinning gears, shaking, and an excellent custom grinding sound to go along with it. Nothing boring about this one. The architecture was generally well made, although I only say generally, because like many of the other entries, it suffered from repetition. The brushwork was copied in places, though even so, it was well constructed. Astounding work. -srry

Daubster's gearbox hallway was only let down by bad lighting - structurally, it's great, with lots of moving gears, great atmospheric sounds and effects. The lighting here really brings this map down. I couldn't even see the moving gears most of the time - would have been nice to light them up red from underneath (yes, i know industrial red lights are cliché - but they still look nice) -kol

Summary:
  • brushwork - 4 - very detailed, I liked all those tiny bits and gears everywhere (infact, too many of them)
  • textures - 4 - they fit the theme, but it was almost too dark to judge them :o
  • atmosphere - 3 - although some might argue with me for giving a too low score, I'd say the ambients where too overwhelming, although fine placed
  • overall - 10.5 - the map just felt like you're inside a huge engine or something that's crashing. Also, that polycount scared me, even for the great detail involved
Notable items: Lots of moving gears, use of special effects like env_shake.
Notably lacking: Lights! Needs better lights!
____________________________________
[b]3-rd "hydeph hall" [/b]
User posted image


Pretty good atmosphere coupled with nifty brushwork. I can't really fault anything in this map. Very solid work. The only thing i can think of is the brushwork needs to be a bit "smoother" in places. -kol

This hall was detailed very well, and was one of my favorites. The textures were kind of mismatched, but it made it feel a bit like Blue Shift, to me. The retextured robot model was also put to good use, and I half expected it to come to life and start attacking me. -srry

Summary:
  • brushwork - 3.5 - detailed, but the floor thing and the support being too close shaved off half a point
  • textures - 3.5 - themed
  • atmosphere - 3.5 - ambiance and lighting is fine
  • overall - 9.5 - wow, look at this, so average in all categories. I somehow disliked the whole theme - perhaps too tired of Black Mesa and all sorts of labs.
Notable items: Well detailed, robogrunt prop.
Notably lacking: Better textures, brushwork lacking some "smoothness".
____________________________________
Posted 16 years ago2007-04-29 07:10:24 UTC Post #220398
[b]HONOURABLE MENTION[/b]
AKA: 4-th place; AKA: "You were so close to poll position i almost cried"
[b]Zombieloffe's entry[/b]
User posted image


This was very interesting - the only thing bringing it down is the lack of any sound and little bits of rough texturing. It would have been a much better corridor had it been slightly more "polished" and included something dynamic - like scrolling water, or falling rocks, or dust or something. In fact - it was really hard to bump this map from a 3-rd place. -kol

This entry had a lot of potential, but there were a few things that really brought the quality of it down. There was no ambiance to be heard, even though there were torches lining the walls, and there were also little bars of brightness along the bottom of the light beams. These might seem like small things, but it really detracted from the overall quality of the map, which was otherwise well made. There wasn?t much detail to be seen, but the textures were good, and the architecture fit the theme well. I also really liked the triangle-based rocks along one side of the hall. -srry

Summary:
  • brushwork - 4 - I liked the detail in the supports and rock bed
  • textures - 2.5 - themed, but greatly misaligned
  • atmosphere - 2.5 - no ambiance, not even for the burning torches. Also, torches in a corridor with natural lightning LOL?
  • overall - 9 - it had great potential, but the lack of time, or effort, made this one lose lot's of points
Notable items: Good use of textures & geometry, the fire torch lights.
Notably lacking: Sound effects, some alignment issues.
____________________________________

"Fuck off and die" Derision award: "Epic Hallway" by Dave932932

User posted image


As a few have remarked - a lame attempt at a joke, but you have to admire the explosive climax of this map... and the intricate "detail" courtesy of an 8x8 cube made of 1x1 unit blocks in a checkerboard pattern. -kol

Can't be arsed to write up a long review for this pathetic pile of crap. To sum it up, it's an upside down hallway you walk through, and then there's an explosion that kills you when you touch a door. Absolutely hilarious. -srry
Notably shitty
Posted 16 years ago2007-04-29 07:11:02 UTC Post #220399
/rejoice
Posted 16 years ago2007-04-29 07:11:11 UTC Post #220400
Overall - the hallways were great. I'm disappointed that a few great looking WIP screenshots didn't get submitted. Again, well done to everyone who entered.
Quote:

Notable items to consider: "Atmosphere" - in games generally, you have to consider 2 senses: Vision and Sound. Using those 2 you need to create emotion. Corridors may seem trivial, but they can be used to create tension, fear, or even apprehension. And in some cases - where you create maps where you must run from place to place often, corridors become the major parts of maps.

Notably lacking: env_sound - nobody used them.. env_sound entities are ever so subtle - but REALLY add to the immersion.

____________________________________

I think we took a bit too long with this one for a mini-compo. Next time we'll be faster.

HUGE Thanks to Caboose for telling me to post in the forums. You all owe him thnx - Also to PTS and srry for helping lots!

Until next time!
Posted 16 years ago2007-04-29 07:26:16 UTC Post #220402
Also, torches in a corridor with natural lightning LOL?
Well, what were the poor Egyptians supposed to do at night?

Anyway, grats to the winners and bring on the next compo!
Posted 16 years ago2007-04-29 07:27:36 UTC Post #220403
You have a good point there.
Posted 16 years ago2007-04-29 07:34:33 UTC Post #220404
[quote]"Fuck off and die" Derision award:[quote]

What does Derision mean? Or is that decision :(

Good results and well done everyone.
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-04-29 07:38:18 UTC Post #220405
dictionary.com is your friend.

Also, gratz winners.
Posted 16 years ago2007-04-29 07:41:20 UTC Post #220406
Nobody else knew that one either. :
Posted 16 years ago2007-04-29 07:59:25 UTC Post #220407
Noun
S: (n) derision (contemptuous laughter)
S: (n) derision, ridicule (the act of deriding or treating with contempt)
Posted 16 years ago2007-04-29 09:46:13 UTC Post #220409
Woot, 2nd place! :glad:
Yeah, the lighting was pretty shit, I rushed it in the end, cos I had to leave for the weekend.
I'll update it with the stuff, that was cut out once I get home.

Grats to the winners, on with the next one! :)
Daubster DaubsterVault Dweller
Posted 16 years ago2007-04-29 10:19:49 UTC Post #220410
Posted 16 years ago2007-04-29 10:47:38 UTC Post #220413
The compo was rigged...
Posted 16 years ago2007-04-29 12:53:57 UTC Post #220417
I like the "notably shitty" remark.
Luke LukeLuke
Posted 16 years ago2007-04-29 15:16:01 UTC Post #220420
Wewt! I'm glad that you thought of Silent Hill when you played my map because that's exactly the kind of atmosphere I wanted to build :D
So what now? Are we sticking to the tradition of winner-picks-next or what?
Posted 16 years ago2007-04-29 15:49:34 UTC Post #220424
Olol.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-04-29 16:17:44 UTC Post #220427
Let kol post the minicompos. Just so we can have some organization. Keep the proles in check. Doublethink, etc.

If you want to influence the next compo, GET ON IRC FGT. That's where the cool kids are.
Posted 16 years ago2007-04-29 16:27:38 UTC Post #220430
World Crafter, that was the idea.
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