Current project Created 17 years ago2007-04-19 22:50:54 UTC by NineTnine NineTnine

Created 17 years ago2007-04-19 22:50:54 UTC by NineTnine NineTnine

Posted 17 years ago2007-04-19 22:50:54 UTC Post #219567
Hey guys whats your current project?

me? i have stopped mapping for a while, but my very next project is ww1 trenches, all the explosions, gun fire, wounded grunts, ah, thats my kind of map
Posted 17 years ago2007-04-19 23:57:48 UTC Post #219568
I've been making an Egyptian based HL1 Mod, where the player gets trapped in an old Egyptian Temple that is... well... much more than just a relic of the past...

The player must complete complex puzzles, and navigate through difficult mazes, all the while fighting the mummies (Zombies) and Scarabs (Headcrabs). Alien_slave = more advanced mummy. I know, kinda silly.

Garg = minotaur (For the Maze part of it)

Eventually, the player will find out... SUPRIZE... that the inside of this temple is made of metal and such, and eventually he will break through the wall and wander around in high-tech stuff, being some kind of military coverup...

Right now, I've already retextured most of the models, and I'm planning on making my own Mummy one to replace the Zombie...

I'm still deciding whether to code or not...

I'm making some interesting textures with alternating random hieroglyphic, and planning out some of the more complex mazes and puzzles (I will make them extremely difficult! Finally, a challenging maze that following the left wall the whole time won't get you out of... Muhahahah!

Modeling the Pharaoh heads is pretty difficult...

Its ambitious of me for my first Mod... or actual first real SP map, but I think I can manage...

I'm still disappointed about the various projects I've started and failed over the years...

TWHLmix 1 and 2
New Problem (VERY OLD. ministeve and I were doing it)
Alise (The space ship one)
Epidemic (It just... sucked)
Infiltration (died because I got bored)

maybe I'll finish something for once...
Posted 17 years ago2007-04-20 00:03:38 UTC Post #219569
um, a minotaur is GREEK
Posted 17 years ago2007-04-20 00:19:07 UTC Post #219570
And the plot thickens :badass:
Posted 17 years ago2007-04-20 00:27:55 UTC Post #219571
My main project is the second chapter of Half-Life: Hostage Situation (which I'm sure you all know about), and my own project, Half-Life: FUBAR.

FUBAR is part of the Half-Life universe, set in Black Mesa. I'm not releasing much of any information about it, because I'm planning on doing that sometime after I finish my Hostage Situation chapter. Right now I've only completed portions of some of the maps, so I've still got a loooong way to go on that.

It's also my goal to finish at least one more Counter-Strike map, and a Half-Life Deathmatch map, but those projects always seem to die...
Posted 17 years ago2007-04-20 02:09:12 UTC Post #219573
Sheesh, where do i start?

TWHLMix 2 maps,
Corridor Mini-compo,
CS:S Map #1,
CS:S Map #2,
CS:S Map #3,
HL2 SP Map,
And some random ideas floating around in my head.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-04-20 02:10:37 UTC Post #219574
rawr

as you can see it hasnt been updated in a while -_-
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-04-20 02:20:46 UTC Post #219576
My current project is staying away from both Hammer Editors...
Actually, I did some Source material experiments not long ago, as well as learning how to use the filter_activator entity. But nothing serious.
Posted 17 years ago2007-04-20 02:27:12 UTC Post #219579
Continuing on with my Dystopia shiz. Next map is called Abandon (a remake of one of the old test maps) and is currently looking quite hawt.

I'm undecided about whether to show you blokes a screenshot or not. Hm.
Trapt Traptlegend
Posted 17 years ago2007-04-20 04:03:54 UTC Post #219580
I wouldn't, they're all fags here. SRSLYZ ZOMGZ

Anyhoo, I'm still chugging away at Venetia. For some reason. It's changed though, and I like the new look.

This is the T spawn.

Same layout as before, just without the sucky look.
AJ AJGlorious Overlord
Posted 17 years ago2007-04-20 04:40:39 UTC Post #219584
I'm working on my Lab at the moment.

http://twhl.co.za/mapvault_map.php?id=4172

I've added a lot more on since the update about a week ago. It'll be used in something, I'm thinking Mini-mod. But as we all know Mini-mods never get finished. So I'll try put it into something.

I'm kind leaving things I should be doing in the corner. Cough Reissues Cough
Posted 17 years ago2007-04-20 08:45:29 UTC Post #219588
Projects to do;
  • Open Hammer
Sadly this project has been on hold for atleast 2 months.

:P
Posted 17 years ago2007-04-20 09:13:43 UTC Post #219589
My current project is ninja'ing everyone of Elon Yariv and Sajo's posts with a witty, hateful remark. However, I've been slacking off a little bit as of late.
m0p m0pIllogical.
Posted 17 years ago2007-04-20 09:49:13 UTC Post #219590
My current projects/ideas:

Remaking Chapter 4 for HL:HS
de_clayman (1.6)
Finishing a minimod I've been working on since the funny mapping compo.
Remaking de_simc for CS:S
Another 1.6/CS:S map I wanted to make for a very long time..
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-20 10:21:40 UTC Post #219592
My current projects/ideas:

Remaking Chapter 5 for HL:HS

de_clayman A cooperative map between me and Daubster, which at the moment, is being kept pretty much completely secret except from its name.

sc_pwnstar (finished, i just havent got round to releasing it) A Medium sized map for sven-coop. ZombieLoffe approved.

cs_stakeout, which could be called cs_terrorhouse4, except i dont want to assosciate it with that horrible map. It'll be CSS.
It's a totally different map from cs_terrorhouse3, as in, it's not a remake.. It's just of similar city at night theme.

de_microplay, which won't be released for a long time yet. CSS.

Gyradell Invasion, which is starting to look doubtful as to whether I'll ever finish it.
Archie ArchieGoodbye Moonmen
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