Half-Life Created 17 years ago2007-04-22 07:20:29 UTC by MoRoN MoRoN

Created 17 years ago2007-04-22 07:20:29 UTC by MoRoN MoRoN

Posted 17 years ago2007-04-22 07:20:29 UTC Post #219751
i have some questions about mapping in half-life
[*]How to make guard come to you and say something
[*]Light flashes on/off
[*]How to do-press button/opens door
That will be enough for time ^_^ :aggrieved:
Posted 17 years ago2007-04-22 07:35:59 UTC Post #219752
Posted 17 years ago2007-04-22 07:39:43 UTC Post #219753
Big Thx ^^
Posted 17 years ago2007-04-22 07:41:06 UTC Post #219754
Aye.
Posted 17 years ago2007-04-22 09:36:34 UTC Post #219763
Is it possible to do in HL1 "level done" my idea is make a black box and cant walk and game_text shows level 1 done but how further to player get another level?
p.s. i turned on the title it shows Half-Life
-My Text-
is it possible to change half-life to other name?
p.s.s
game_text how to make it shows when i touch?
p.s.s.s.
after teleport how can i make the weapons disapears?
Posted 17 years ago2007-04-22 10:04:00 UTC Post #219768
If you want to show a new level, go into Map, Map Properties, and change the Chapter Title Message to the name of the level.
is it possible to change half-life to other name?
You'll have to change the file.
game_text how to make it shows when i touch?
you use a trigger to trigger it.

Make a brush with the texture aaaTRIGGER.

tie that brush to an entity (tools, tie to entity. or Ctrl T)

Make the entity a trigger once.

Open the properties of the trigger once (Edit, properties. Or Alt Enter)

Change the box that says target to the name of your game_text.

When you walk over the trigger, your game_text should play.
after teleport how can i make the weapons disapears?
use a player_weaponstrip

Do you have limited English?
Posted 17 years ago2007-04-22 11:57:25 UTC Post #219775
Good god what is the point of having tutorials on this website if people are going to ignore them
Posted 17 years ago2007-04-22 12:08:04 UTC Post #219776
What's the point of having forums if people are going to whine about everything written there, eh?

Moron, I'd recommend you read the Beginner Tutorials
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-04-22 12:10:18 UTC Post #219777
What so you can justify the fact that all the questions that the person asked could all be answered by reading the tutorials
Posted 17 years ago2007-04-22 14:16:17 UTC Post #219796
but he needs a more resourceful person to give links to those tutorials.
Posted 17 years ago2007-04-22 14:23:14 UTC Post #219797
Oh right I forgot that ti is very tricky to see the bar at the side that says Half Life tutorials
Posted 17 years ago2007-04-22 16:08:39 UTC Post #219805
is it possible to change half-life to other name?
That's actually harder than you might think. You have to extract these two seperate sprites, turn them into BMPs, join them together in your image editor, write your text down in a very specific spot, and then break them into two BMPs again and turn it back into a sprite.
Posted 17 years ago2007-04-22 16:33:02 UTC Post #219810
so don't... do........ that.
Posted 17 years ago2007-04-22 16:57:47 UTC Post #219815
You kinda have to if you want a custom intro image.
Posted 17 years ago2007-04-23 00:47:50 UTC Post #219848
Thanks to BrattyLord
about the intro image, i will just left it as it is :quizzical:
EDIT: Can i get example of light goes on/off
P.S. My english isn't very good.
Edit: Is it possible to make - teleport/text/teleport back after some seconds? like an movie scene
weaponstrip does not work it need to be trigered or somethin?
Posted 17 years ago2007-04-23 15:49:06 UTC Post #219898
For the light on and off.

make a light

Just go into the light properties, and name it.

Make a brush with the aaaTRIGGER texture, and tie it to a trigger multiple, which means it will trigger it every single time you go on that brush, which will be invisible.

Make the Target of the trigger multiple the name of the light.

It should work now.

If you want the player to press a button to make the light work, make a brush, and tie it to a func_button. Make the target of the button the name of the light, and it should work.

If you want the light to be off at the start, go into its properties, and click Flags. Check the one that says initially dark.

teleport/text/teleport?

I'm not sure what you are trying to say.

yes, you have to trigger the weaponstrip, using the same technique as the light and the game_text.
Posted 17 years ago2007-04-24 01:19:49 UTC Post #219934
Oh well, thx
Hmm... I tryed with trigger_multiple how did you said but it isn't workin'g.
How to do "You must kill a monster to make doors open.?"
Posted 17 years ago2007-04-24 19:28:51 UTC Post #220028
Kill a monster to make doors open:

Go into the monster's properties.

Change the Trigger Condition to Death.
Change the Trigger Target to the Name of the door.
Posted 17 years ago2007-04-25 02:02:06 UTC Post #220067
Thanks.
Posted 17 years ago2007-04-25 20:08:44 UTC Post #220149
You allways have something to say dont you srry?
Allways eating my food, drinking my drink and stealing the ones I should be helping.
Posted 17 years ago2007-04-25 20:11:31 UTC Post #220150
any other questions we could help you with Moron?
Posted 17 years ago2007-04-25 21:13:35 UTC Post #220152
NineTnine: Not my fault you're slower than me with responses. I haven't even seen you here in weeks. :
Posted 17 years ago2007-04-25 22:47:46 UTC Post #220156
True, but i dont get on the net all the time, + i have 'other' communities im busy in...
Posted 17 years ago2007-04-26 01:53:29 UTC Post #220164
Brattylord if i have ill sen ya a pm alright?
I saw many re-makes of assault,italy,dust but i tryed to re-make one for my clan with bsp2map, but.. it makes so many errors im trying to compile it right but always other errors
p.s. i will add the original authors to the txt file 6_6
Posted 17 years ago2007-04-26 02:22:46 UTC Post #220166
Eh... no, you can't use a decompiler for editing maps. Doesn't work, the brushwork is always way too mangled to be any good.
Posted 17 years ago2007-04-26 10:57:14 UTC Post #220181
How then the re-makers are doing em' right? Because my vis just dont work because of errors.
Posted 17 years ago2007-04-26 10:59:05 UTC Post #220182
They remake the map manually.
Posted 17 years ago2007-04-27 00:43:50 UTC Post #220221
Oh, thanks but i think they are somehow tricky doin it right, it's kinda impossible to re-make same heights and other.
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