Two Questions Created 16 years ago2007-05-26 18:45:57 UTC by supafighta supafighta

Created 16 years ago2007-05-26 18:45:57 UTC by supafighta supafighta

Posted 16 years ago2007-05-26 18:45:57 UTC Post #223530
My first question is how do you make a brush appear as if it's floating in air, slowly moving up and down short distances?

My second question is how do you make tubes with liquid in it? I tried just placing a cylinder (the ooze) inside another one (the tube), then I just had the tube set to be partly transparent. Once I loaded the map, you could only see the tube but not the ooze.
Posted 16 years ago2007-05-26 18:51:58 UTC Post #223531
A) For a floating brush use a Func_train moving between 2 points automatically. Check the tutorials section on how to do that.

B) You need to make the tube hollow (dont use the hollow tool, make it using an arch) and then put the ooze inside the hollow part. The engine doesn't render brushes inside of other brushes, even if they are opaque.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-05-26 21:26:19 UTC Post #223540
Alright, I got the func_train to work, but I can't get the ooze to show through the tube. Maybe I need to tie the tube to a different entity since I currently have it tied to the func_wall entity. Either that or it's the ooze which I've tried using both func_wall and func_water with.
Posted 16 years ago2007-05-26 21:36:00 UTC Post #223541
Leave the ooze as a solid brush. Func_wall entities don't get along well with liquid textures. Func_water only renders the top-most plane and cancels the others (sides and bottom) out.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-05-26 22:08:54 UTC Post #223544
Urb:

Only if a wave height level is set. If not, it renders all faces/planes.
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