spawn problem Created 17 years ago2007-05-29 14:24:43 UTC by smoe smoe

Created 17 years ago2007-05-29 14:24:43 UTC by smoe smoe

Posted 17 years ago2007-05-29 14:24:43 UTC Post #223755
This is a new one for me. I made a simple de_ map for cs 1.6. The map compiles just fine with zhlt but when I play the map all of my spawn points are broken.
1 - The player is stuck
2 - It sounds as if player is underwater {there is NO water in ths map}
3 - a lil snowflake appeares in the bottom lefthand corner of the screen and the player dies !!
All the spawnpoints are way more than 130 units apart and nowhere near any brushes. So just for fun I deleted them all and put just 2 in the MIDDLE of the map and got the SAME underwater problem with both spawn points. Could it be a zhlt thing? I have made all types of maps wth crazy spawnpoints and have never had ths problem. Any help is MUCH appreciated !! The following link is to a pic of one of the random spawnpoints {just incase it could help}

http://i79.photobucket.com/albums/j141/u4eated/spwncrp.gif
Posted 17 years ago2007-05-29 14:28:40 UTC Post #223756
Not sure, but i believe this happends when using HINT/SKIP brushes incorrectly. Delete those and see if that fixes it.
Posted 17 years ago2007-05-29 14:56:32 UTC Post #223758
I think your right.. I was using nems terrain generator just to see if it would work. It does somethin weird with HINT which renders the entire map USELESS because it won't hold any spawnpoints. Or so I gather. I haven't given up yet tho.. I love a challenge. Huge waste of time tho, I spent like 3 days on ths project. Thank you for your help !! Pc.
Posted 17 years ago2007-05-29 14:58:17 UTC Post #223759
do you have a solid brush encasing the entire map? I think volumetric light in CS1.6 gives the freeze damage (snowflake)
its still weird though
Tetsu0 Tetsu0Positive Chaos
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