There is a square room with a flat floor. The player can move freely. Once they jump once from anywhere in the room at floor level there is a delay until they are tp. They are tp no matter where they are in the room. They can jump or do anything else all they want after the initial jump without resetting the time until the tp. There should be no way for them to escape this timed tp or be in the room having jumped at least once for longer than specified. They should also have all the time they desire for the initial jump.
There is probably a way to do this with trigger_multiple multisource multi_manager and env_global but I cannot figure out the settings that make this occur.
Thank you for your time.