Yes, I know this topic has been brought up and explained, but all links on TWHL (that I've browsed through), are out-of-date and I still havn't been able to find a tutorial or any explaination exactly how to do this.
My map (a small box for now).... has a button, when pressed triggers a message, that then triggers (what I hope to be) rising water. (BTW do I need a multi_manager for this???)
Before the button is pressed, there is already small pool of water on the floor. When the water rises, does its size already have to be made, or can the small pool of water be streched to the top of the box?
Also I've tried using func_door/train/water, messed with their attributes/flags, used path_corners, but I've still been unable to get rising water.
Any help on how to do this would be appriciated. Thanks!