Rising Water... Created 17 years ago2007-07-05 12:22:28 UTC by ip ip

Created 17 years ago2007-07-05 12:22:28 UTC by ip ip

Posted 17 years ago2007-07-05 12:22:28 UTC Post #227450
Yes, I know this topic has been brought up and explained, but all links on TWHL (that I've browsed through), are out-of-date and I still havn't been able to find a tutorial or any explaination exactly how to do this.

My map (a small box for now).... has a button, when pressed triggers a message, that then triggers (what I hope to be) rising water. (BTW do I need a multi_manager for this???)

Before the button is pressed, there is already small pool of water on the floor. When the water rises, does its size already have to be made, or can the small pool of water be streched to the top of the box?
Also I've tried using func_door/train/water, messed with their attributes/flags, used path_corners, but I've still been unable to get rising water.

Any help on how to do this would be appriciated. Thanks! :)
Posted 17 years ago2007-07-05 12:38:16 UTC Post #227451
I've never done it, but I think it is as simple as just setting up the func_water to something like...

pitch = UP
And I think there is a label for how long the water is gonna rise..

Then you simply trigger the water to make it rise.

I didn't quite understand the last part but if you mean stretching a pool X Y Z then no, that is not possible.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-07-05 13:02:30 UTC Post #227457
You could create a bunch of hidden brushes for that tho, and make the appear.... although that would be nasty laggy if you want it to look nice.

Or you could do the same thing as having the water rise, except to the sides.
Posted 17 years ago2007-07-05 13:22:32 UTC Post #227464
To make pools of water, simply make very small indentions in the floor, and have the water at their level, just enough to be able to see "pools of water". Making indentions keeps the top of the water flat.

Then just do as madcow said, and trigger the water, etc.
Luke LukeLuke
Posted 17 years ago2007-07-05 13:24:07 UTC Post #227465
You would have the make the water the size you want it once its risen - I recommend placing it in the correct position first and sizing it accordingly and then moving it down to create the shallow pool effect you already have.

To make it rise, you have to set the property below YAW to 'UP', then set rise speed etc, and trigger its name to start the water rising.
Posted 17 years ago2007-07-05 13:24:53 UTC Post #227466
Oh yah, forgot sizing the water.
Luke LukeLuke
Posted 17 years ago2007-07-05 13:37:20 UTC Post #227467
Ok... lemme see if that'll work.

EDIT: Ok, got it, thanks.
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