The set up:
(Dripping water effect) Trigger_auto triggers a multi_manager, which then triggers an env_blood.
Then when someone presses a button (thus creating another effect), the button kills the multi_manager for the rest of the round (thus stopping the env_blood).
Now the problem is, I only want the manager to be killed for the rest of 'that' round, but come back the next, and then have the same effect (killed by a button). Is there anyway I can do this/how?
(do I need to kill a different entity/trigger and/or use a different set-up?)
Thanks.