hint Created 17 years ago2007-07-17 12:22:03 UTC by Skals Skals

Created 17 years ago2007-07-17 12:22:03 UTC by Skals Skals

Posted 17 years ago2007-07-17 12:22:03 UTC Post #229323
Hey, does this mean my compile tools doesn't support hint?

Error: Entity 0, Brush 20: mixed face contents
Texture TNNL_W4A and HINT
Error: Entity 0, Brush 21: mixed face contents
Texture TNNL_FLR4 and HINT
Error: Entity 0, Brush 23: mixed face contents
Texture TNNL_W7 and HINT
Error: Entity 0, Brush 59: mixed face contents
Texture TNNL_W12 and HINT
Error: Entity 0, Brush 59: mixed face contents
Texture TNNL_W12 and HINT
Error: Entity 0, Brush 60: mixed face contents
Skals SkalsLevel Designer
Posted 17 years ago2007-07-17 12:26:22 UTC Post #229324
No. "Mixed face contents" means you've mixed a tool texture with a normal texture. The entire brush has to have the HINT texture applied.
Posted 17 years ago2007-07-17 12:26:25 UTC Post #229325
I think that means that you have "TNNL_W12" textured onto a brush with hint on it... (If its a hint brush, it cant have ANY other texture on it but hint stuff)

--Same time Caboose, lol.
TheGrimReafer TheGrimReaferADMININATOR
Posted 17 years ago2007-07-17 12:49:20 UTC Post #229330
omg... all this time i'v been mixing hint with null -.- uhh well nvm.
___
ADMIN
PLEASE CLOSE TOPIC
Skals SkalsLevel Designer
Posted 17 years ago2007-07-17 12:52:07 UTC Post #229331
To get hint brushes working, you must apply the hint texture to all but one faces, and apply the SKIP texture on one face, plus, it must be placed properly. If misplaced, you can get even higher r_speeds.
Posted 17 years ago2007-07-17 12:55:55 UTC Post #229333
Okay. uhh wait, one of em should have skip? witch one?
Skals SkalsLevel Designer
Posted 17 years ago2007-07-17 12:59:19 UTC Post #229334
Doesn't matter. Just one face.
Posted 17 years ago2007-07-17 12:59:40 UTC Post #229335
okay. and is it possible to have like 2 or more faces with a normal texture?
Skals SkalsLevel Designer
Posted 17 years ago2007-07-17 13:00:05 UTC Post #229336
Every face textured with hint counts as a hint. So if you texture a whole solid with hint, then vis treats that as 6 hints (assuming it's a cube).

So texture the whole thing with skip, except for the one side you actually want to be the hint.
Posted 17 years ago2007-07-17 13:04:03 UTC Post #229337
oh well thnx.

plz close topic -.-
Skals SkalsLevel Designer
Posted 17 years ago2007-07-17 13:07:26 UTC Post #229338
whoah. Lots of posts appeared between me hitting reply and submit........
Posted 17 years ago2007-07-17 13:29:05 UTC Post #229340
haha lol :P
Skals SkalsLevel Designer
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