Those kooky light_environments, always bringing up trouble.
The light_environment I have set up in my project is doing something that would normally be considered desireable, only I don't want it to be doing what its doing. What's happening is the light_environment is lighting models directly, instead of the models being lit uniformly in correspodndence to how the world is lit beneath them. Here's 3000 words to explain what I mean. You'll know it when you see it:
http://img402.imageshack.us/img402/742/case1oy8.jpg
http://img402.imageshack.us/img402/5741/case2zs7.jpg
http://img402.imageshack.us/img402/584/case3ar0.jpg
When the light does this, it overrides any shadows and/or pointlights that fall in the light. This is a bit of a problem because my project is pretty heavy on both, so I keep running into shadows or point lights without any visible change in the lighting on my weapon.
The light_environment is at a 15 degree yaw with a pitch of -40(but have tried -30, -45, -75, and 320), and uses default ZHLT values for fade and falloff. I've screwed around with RAD settings to no end, but they haven't fixed anything. My current settings are +extra, bounce 2(but have tried 0 and 1), smooth 180(but have tried 50).