Laggy map near center Created 17 years ago2007-07-24 15:40:00 UTC by Pills Pills

Created 17 years ago2007-07-24 15:40:00 UTC by Pills Pills

Posted 17 years ago2007-07-24 15:40:00 UTC Post #230136
I have a large map that I have made, and I finally got it to work, but everytime I compile and run (in TFC, since it is a TFC map), the game lags a lot (or rather the graphics do) when I look towards the center of the map, which is the center of a space ship, and you can see a lot from there.

Here's the map, with .bsp, .rmf, and .map included:
http://twhl.co.za/mapvault_map.php?id=4736
Posted 17 years ago2007-07-24 15:47:11 UTC Post #230138
Haha... it's 'cause your map is friggin' HUGE! You've got everything from one end of the ship to the other visible when you're standing there, and although it's not detailed, that's still a lot of huge brushes. Plus, you've got those three cone shaped brushes at the back that are cutting into each other, undoubtedly splitting up the brushwork a bunch.

It's a not a particularly good map either... might I suggest you use more than three textures?
Posted 17 years ago2007-07-24 15:58:22 UTC Post #230139
1. Would it help if I put a small wall (or series of walls) in the middle of the ship that you have to go around them and can't see around?

2. What should I do about the 3 cone-shaped brushes? Can I instead put 3 non-contacting cylinders in? They are supposed the be the engines/thrusters. I have no problem taking them out if necessary.

3. Those are not the final textures, but I suck at texturing, I'll admit it.
Posted 17 years ago2007-07-24 16:03:08 UTC Post #230140
You could just turn them each into a func_wall, and then they wouldn't break up other brushwork. They wouldn't cast shadows either, but I hardly think it matters here.

As for the walls, yeah, that would really help, but you have to do it pretty effectively. We have a tutorial here on how to do this, I believe.
Posted 17 years ago2007-07-26 21:25:39 UTC Post #230402
I followed your advice, and it worked great! Thanks! I have a dedicated server up RARELY. If anyone wants to play my new map, my username on steam is pillsc2e; just ask to play.
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