de_caerla - WIP Created 16 years ago2007-08-05 19:11:11 UTC by Mkz Mkz

Created 16 years ago2007-08-05 19:11:11 UTC by Mkz Mkz

Posted 16 years ago2007-08-05 19:11:11 UTC Post #231344
inhammer shots :)

This is for GoldSrc... just to avoid those stupid "why not use displacements" comments.

http://koti.mbnet.fi/mikeliuz/de_caerla_wip6.JPG
http://koti.mbnet.fi/mikeliuz/de_caerla_wip7.JPG
http://koti.mbnet.fi/mikeliuz/de_caerla_wip8.JPG

still missing some details, waterfall and water textures, few doors, some textures and cliffs from the other side of the map.
i might make my own textures for this... atm it has cz piranesi textures (and some custom by me).

ingame it should look something like this: http://koti.mbnet.fi/mikeliuz/fy_caerla2big.jpg (fy_ version of the same map)
fy_caerla comments goes in here: http://twhl.co.za/mapvault_map.php?id=4757

comments/crits?
Posted 16 years ago2007-08-05 19:18:04 UTC Post #231345
Looks sexy. The cliffs look very good.
Posted 16 years ago2007-08-05 19:21:06 UTC Post #231346
Wow, man. That's just.... wow. Extremely good cliffs, etc. I can't see anything wrong with it at all.

I mean, the theme isn't exactly my style, but it still looks incredibly good.
Posted 16 years ago2007-08-05 19:24:27 UTC Post #231347
i know 1 thing thats wrong with it.
too high r_speeds. :)
sure those can be reduced but not enough.
Posted 16 years ago2007-08-05 19:26:25 UTC Post #231348
Well, yeah, but that's almost unavoidable in a situation like this.
Posted 16 years ago2007-08-05 21:13:26 UTC Post #231352
i imagine alot of people's computers are able to withstand higher r_speeds now a days, but im also no sure how high they get. anyways, as i said, sexy.
Posted 16 years ago2007-08-05 22:38:19 UTC Post #231355
It'll be interesting to see how the water is used, but right now, it's looking very good.

r_speeds don't matter unless they get above 1500 ;)
Posted 16 years ago2007-08-06 07:32:00 UTC Post #231382
well.. in fy_caerla r_rspeeds are like ~1700
i guess this will have ~2000 or more.

but i dont really care about those anymore.

almost everything is func_walled...

i added lightning effect in it.. but that doesnt really look good so im not sure if im gonna keep it.
Posted 16 years ago2007-08-06 07:58:27 UTC Post #231383
Heh, I got a map with the exact same theme lying somewhere, maybe I should continue it once. Anyways, looks nice. Keep it going!
Posted 16 years ago2007-09-11 17:45:57 UTC Post #233911
uuuuuupdate

remade the cliffs...
http://koti.mbnet.fi/mikeliuz/de_caerla_wip12.JPG

A-bombsite: http://koti.mbnet.fi/mikeliuz/de_caerla_wip13.JPG
after bomb explodes: http://koti.mbnet.fi/mikeliuz/de_caerla_wip14.JPG

+ made some indoor parts.. still missing paintings, signs, chairs, etc.
Posted 16 years ago2007-09-12 10:17:52 UTC Post #233940
Very, very, VERY beautiful. Reminds me of piranesi after 6 months spent in a plastic surgery clinic.
If the lighting and ambients are gonna be as good, this'll be solid pwn.
Daubster DaubsterVault Dweller
Posted 16 years ago2007-09-26 15:25:22 UTC Post #235070
Posted 16 years ago2007-09-26 15:42:35 UTC Post #235072
wowee. looks superb.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-09-26 17:00:13 UTC Post #235082
You have to do something about that pillar, dude. None of the faces line up right and it looks like ass.
Posted 16 years ago2007-09-26 18:35:54 UTC Post #235084
That's easy to fix with Alt+Left clicking.
Posted 16 years ago2007-09-26 22:03:50 UTC Post #235089
I can't even begin to imagine the r_speeds
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-09-26 22:07:34 UTC Post #235090
Purdy, you should take up Source mapping.
Posted 16 years ago2007-09-27 13:04:44 UTC Post #235115
Its straight route from t to bombsite... and from ct side its just kinda like Y-route.

I know all of that...
Posted 16 years ago2007-09-27 14:01:48 UTC Post #235118
Cliffs is my Kryptonite.

Very well done so far, I can't say anything that hasn't already been said. If you have photoshop or similar, make a texture to blend the grass and the cliff together. It'll look better for the sake of terrain.

I'm interested in what choice of lighting this will get..

Also, is it me or is it popular to do cliffs and houses lately....
Rimrook RimrookSince 2003
Posted 16 years ago2007-09-27 14:59:33 UTC Post #235122
It's you
cough
Tetsu0 Tetsu0Positive Chaos
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