Model disappearing???? Created 17 years ago2007-08-27 19:36:29 UTC by ip ip

Created 17 years ago2007-08-27 19:36:29 UTC by ip ip

Posted 17 years ago2007-08-27 19:36:29 UTC Post #233027
Okay, so after fixing my model loading problem, I now have a new problem that I'm not quite sure how to fix. The same tree I was having problems with as well as another tree using the same model seems to disappear when I enter one specific place in my map. If I stand in the area both models are gone, if I move forward the closest one appears, and if I move out of the building both trees come back... anyone know what might be causing this?

Oh and btw, its only for these 2 cycler_sprites (the only ones happening to use this certain model).
Posted 17 years ago2007-08-27 20:11:08 UTC Post #233028
Yeah, I've seen this before - in official DoD maps even. I think it might have something to do with the engine thinking that the model is actually out of view, so it just stops rendering it. It's probably just that the origin was within another leaf, and while the engine thought you had left it, the outer portions of the model were still visible. At least, that's my suspicion. If you could get the engine to render that area that's out of view, it'll probably be fixed.
Posted 17 years ago2007-08-27 20:22:49 UTC Post #233029
models rely on the surface below them for lighting and visibility stuff... to put it simple.
Rimrook RimrookSince 2003
Posted 17 years ago2007-08-27 20:26:41 UTC Post #233030
I'm not blocking any area in my entire map (im assuming your meaning VIS Blockers [hint brush?]), and the tree is litterly 5 feet in front of me. When I enter the room, thats when the tree goes invisible looking as if most of its body is blocked out of view (still leaving its branches and leaves revealed though). Then when I move forward revealing the tree in the window, it re-appears. However the other tree, that isnt that far away, stays invisible the entire time when its always in view in the first place, and that one doesn't re-appear until I completely leave the room. :

EDIT: @habboi, oh does that mean that blocking the view of the ground below it will cause the entire thing to disappear? therefore im just placing them in bad places?
Posted 17 years ago2007-08-27 20:30:45 UTC Post #233031
If you're running VIS, you are blocking areas in the map. This is a good thing. It keeps the w_polys and e_polys low and your map wouldn't be able to function properly without it. It's what VIS does, it's the entire reason for having it.
Posted 17 years ago2007-08-27 20:33:49 UTC Post #233032
Ok, thanks
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