Using .mdl? Created 20 years ago2003-07-31 19:07:34 UTC by FaustSheck FaustSheck

Created 20 years ago2003-07-31 19:07:34 UTC by FaustSheck FaustSheck

Posted 20 years ago2003-07-31 19:07:34 UTC Post #530
I am wanting to use a .mdl in my map however I cannot find out how to import them into the map. I am assuming it is done via entity? Any help would be appreciated.
Posted 20 years ago2003-07-31 20:06:42 UTC Post #531
Strangely enough, you can place them in with a cycler_weapon. But I am sure there are better ways. You could try monster_furniture.

[Ummm or monster_generic]
Posted 20 years ago2003-08-01 19:16:36 UTC Post #532
You are right, use the monster_generic entity and place the model path and name in the 'model' attribute. For instance, the skeleton model name would be written like this:

models/skeleton.mdl
Posted 20 years ago2003-08-02 15:00:14 UTC Post #533
I use 'cycler' with Hammer b3.5 - is this wrong? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-02 18:57:43 UTC Post #534
I think you can get undesirable results using the cycler. I could be wrong, but I thought the cycler was only used for development. Shoot the entity created by the cycler to see what I mean; it will cause the model to cycle through its animations. But if it is working fine for what you are trying to achieve, then it's probably OK.
Posted 20 years ago2003-08-03 19:27:06 UTC Post #535
Well, running in dev (after compiling), when I shoot the skeleton, I do see something about animation - doesn't do anything though - except it sprays xen blood (a human skele)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-03 20:48:59 UTC Post #536
You are Ok on the skeleton because it doesn't have any animations. A cycler will go thru the animation list of whichever model it is showing. For instance, put the scientist.mdl in a cycler and watch what happens each time you shoot him. If you want to prevent your skeleton from bleeding when he gets shot, use the monster_furniture entity instead.
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