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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Riverpool
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Rimrook
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about ambience_generic
Created
17 years ago
2007-10-19 21:32:22 UTC
by
Spike
Forums
HL Engine Discussion
View Thread
Created
17 years ago
2007-10-19 21:32:22 UTC
by
Spike
Spike
Posted
17 years ago
2007-10-19 21:32:22 UTC
Post #236705
I have a triggered sound on a teleport. If I check "Play Everywhere", all players are going to hear the sound? or only the player who trigger the sound?
Spike
aaron_da_killa
Posted
17 years ago
2007-10-19 21:50:00 UTC
Post #236706
all players hear all sounds, play everwhere means that the sound can be heard from all parts of the map.
aaron_da_killa
Blitzkrieg
Posted
17 years ago
2007-10-20 01:21:57 UTC
Post #236709
si. when play everywhere is unchecked, drag the circle in the 2d side views to show how far away the sound will be heard from.
Blitzkrieg
aaron_da_killa
Posted
17 years ago
2007-10-20 06:20:24 UTC
Post #236717
Oh interesting, nice.
aaron_da_killa
The Mad Carrot
Posted
17 years ago
2007-10-20 06:46:23 UTC
Post #236719
Blitz, this is HL1, so there's no circle...
Just to cause no confusion.
The Mad Carrot
aaron_da_killa
Posted
17 years ago
2007-10-20 07:36:24 UTC
Post #236720
........., .... .
aaron_da_killa
Spike
Posted
17 years ago
2007-10-20 09:48:45 UTC
Post #236721
ok, thanks
Spike
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