Elevator help Created 16 years ago2007-11-26 23:45:49 UTC by padrogue padrogue

Created 16 years ago2007-11-26 23:45:49 UTC by padrogue padrogue

Posted 16 years ago2007-11-26 23:45:49 UTC Post #239250
I'm working on a SOHL map that involves an elevator that has inner doors and outer doors, i.e. doors attached to the elevator and doors next to the path_corners. The problem is that I can't figure out how to make them work :(

Here are the entities:

The two path_corners are 'up' and 'down', with "next stop target" set as 'down' and 'up', respectively

The main func_train is called 'elev', and has "first stop target" set at 'up'

There are two func_doors, called 'eledoors', that have "move with" set to 'elev'

There is also a func_button, called 'eleb', that havs "move with" set to 'elev'

At the upper landing, there is a button 'upbtn' and two doors 'updoors'
At the lower landing, there is a button 'downbtn' and two doors 'downdoors'

I assume that people know how elevators work (press the button, the elevator comes, doors open, you get in, press button, elevator descends, etc), but I'm having trouble making it work in Hammer. Can anyone help? And I will post the .rmf if people want/need it...

Thanks!
Posted 16 years ago2007-11-26 23:59:50 UTC Post #239254
Posted 16 years ago2007-11-27 04:38:06 UTC Post #239268
i made a map with some elevators. i used the tutorial found on this site and they work perfectly. not sure if this will help u but... i made 2 entities in the elevator shaft and set them to fire on pass. i targeted each set of doors, so that when the elevator was called to either floor, once it passed a certain spot in the shaft the doors opened from the floor the elevator was called from. you can set a time before the trigger actually fires and opens the doors.

if u are wanting doors to move with your elevator i suggest u search this forum for the elevator tutorials and dl the example maps for help with entities.
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