MAX_textures Created 16 years ago2007-12-06 11:32:15 UTC by Striker Striker

Created 16 years ago2007-12-06 11:32:15 UTC by Striker Striker

Posted 16 years ago2007-12-06 11:32:15 UTC Post #240045
Ups! I think I reached the maximum textures in my map. I know there is a way on increasing the texdata, so I can use more textures.

How can I do this ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-12-06 16:20:10 UTC Post #240059
wow , thanks !

I'm just guessing , but this texdata has something with the video cards ? because if that is the cause , then the texdata won't be a problem anymore .
Even on my old computer(bought in 99') P2 with a 16 MB this can't be a problem :))
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-12-07 06:40:56 UTC Post #240111
You are correct, for Half-Life a default texture memory size of 8mb was set due to the specifications of the equipment at the time. Obviously this is extremely outdated by today's standards, so you should be able to raise your texture memory without any problems.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 16 years ago2007-12-07 10:18:23 UTC Post #240118
The default texture memory size for HL when it was released was 2 MB, not 8 MB. 8 MB is more than enough these days and its the default size in my Compilator.
The Mad Carrot The Mad CarrotMad Carrot
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