Here it is:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:GamesHALF-L~1valvecompilehlcsg.exe C:GamesHalf-Lifevalvemapsdm_rampage
Entering C:GamesHalf-Lifevalvemapsdm_rampage.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.09 seconds)
Using Wadfile: gameshalf-lifevalvebarney.wad
- Contains 0 used textures, 0.00 percent of map (408 textures in wad)
Using Wadfile: gameshalf-lifevalvecached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: gameshalf-lifevalvedecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: gameshalf-lifevalvefonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: gameshalf-lifevalvegfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: gameshalf-lifevalvehalflife.wad
- Contains 19 used textures, 95.00 percent of map (3116 textures in wad)
Using Wadfile: gameshalf-lifevalveliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: gameshalf-lifevalveop4ctf.wad
- Contains 0 used textures, 0.00 percent of map (191 textures in wad)
Using Wadfile: gameshalf-lifevalveopfor.wad
- Contains 0 used textures, 0.00 percent of map (332 textures in wad)
Using Wadfile: gameshalf-lifevalvepldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: gameshalf-lifevalvespraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: gameshalf-lifevalvexeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: gameshalf-lifevalvezhlt.wad
- Contains 1 used texture, 5.00 percent of map (8 textures in wad)
Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 2 additional animating textures.
Texture usage is at 0.11 mb (of 4.00 mb MAX)
0.47 seconds elapsed
--- END hlcsg
---hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: C:GamesHALF-L~1valvecompilehlvis.exe C:GamesHalf-Lifevalvemapsdm_rampage
Error: Portal file 'C:GamesHalf-Lifevalvemapsdm_rampage.prt' does not exist, cannot vis the map
--- END hlvis
---hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: C:GamesHALF-L~1valvecompilehlrad.exe C:GamesHalf-Lifevalvemapsdm_rampage
>> There was a problem compiling the map.
>> Check the file C:GamesHalf-Lifevalvemapsdm_rampage.log for the cause.
--- END hlrad
---It's only short cause I just started.