Random paths with monster entities Created 16 years ago2007-12-18 09:47:54 UTC by Alabastor_Twob Alabastor_Twob

Created 16 years ago2007-12-18 09:47:54 UTC by Alabastor_Twob Alabastor_Twob

Posted 16 years ago2007-12-18 09:47:54 UTC Post #241437
I know people can use the beam entity to make events happen randomly, would I be able to use this to make a monster entity choose a random path when patrolling, such as when a hallway branches into two?
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 16 years ago2007-12-18 09:56:29 UTC Post #241439
Yes.

It would require a lot of efford to get it working though. Maybe it would help if you draw it out on paper first.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-12-19 19:26:54 UTC Post #241534
what would happen if a trigger_changetarget changed a path_corner to a different path than it was going at EXACTLY the same time the thing following the path got to the same path_corner...???
Posted 16 years ago2007-12-19 19:28:22 UTC Post #241537
Try it out.
The Mad Carrot The Mad CarrotMad Carrot
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