Posted 16 years ago2007-12-18 09:47:54 UTCPost #241437
I know people can use the beam entity to make events happen randomly, would I be able to use this to make a monster entity choose a random path when patrolling, such as when a hallway branches into two?
Posted 16 years ago2007-12-19 19:26:54 UTCPost #241534
what would happen if a trigger_changetarget changed a path_corner to a different path than it was going at EXACTLY the same time the thing following the path got to the same path_corner...???