I've been bouncing ideas around lately and have thought of a few ways to utilise competitions in a way to get something similar to TWHLMix, such as having each entry begin and end in the same fashion to make them easy to string into a short mod, or a passaround compo (start with nothing, each user adds a room/a few rooms to the map and passes it onto the next person).
One thing that comes to mind is using a minerva(someplace else)-like text system to tell a story that branches off. so the player can go left and discover one ending, or they can go right and get something completely different.
my idea for this is to have it in levels. the first level could be to make a branch of the first map, (a small level with the base story included), then the next level is to pick a level and create a branch of it with a new twist on the story, and so on until there is an impressive number of endings.
perhaps if it was a compo the best two could be picked, but in later stages there would be too many levels and not enough people.
i dunno, i'd just like to see a mod with multiple endings (not just those sissy multiple endings you can just load the last map and play it again to see, alternate endings that you gotta play the mod again with completely different maps), and i reckon the best way to do it is through compos.
anyone got any insight on this? ideas? recommendations? am i being unrealistic? stupid? I think its a very plausible idea, and a mod with lots of endings and branching maps would attract a lot of attention. maybe.