compile accident .wad is wrong name Created 16 years ago2008-02-17 04:31:47 UTC by klobb klobb

Created 16 years ago2008-02-17 04:31:47 UTC by klobb klobb

Posted 16 years ago2008-02-17 04:31:47 UTC Post #245799
long story short i need to know if i can get a different texture .wad to work even though all the texture names are the same. i made a map and edited the textures. then i compiled it with the wrong (original) .wad it is like a 4 hour compile. can i change it without having to recompile. (yes i was drunk and forgot to -wadinclude) at any rate. if i make a res file and edit it changing the wad name will that work?
Posted 16 years ago2008-02-17 04:36:56 UTC Post #245800
I dunno but maybe try running just the csg portion of the compile? (untick the rest)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-02-17 11:24:47 UTC Post #245820
um...
it should work. But.. since vis and rad were already run, just compile again without rad and vis, and include the wad.
Should be the same damn thing.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-17 15:46:24 UTC Post #245835
ok i guess ill try that. if not no big deal. i just hate those long compiles
Posted 16 years ago2008-02-18 01:21:24 UTC Post #245868
Leave it overnight, your computer isn't going to burst into flames or overheat or anything.
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