Info_textlights and fdg troubleshooting Created 16 years ago2008-03-11 22:24:13 UTC by username username

Created 16 years ago2008-03-11 22:24:13 UTC by username username

Posted 16 years ago2008-03-11 22:24:13 UTC Post #247574
Hi I read the tutorial describing the addition of this entity to hammer but had problems geting it to work. I edited my fdg file properly, however I still cannot get this entitiy to appear in the list.

If I modify the line such that the entity is called anything else, info_test for example, it appears. Furthermore I can put the function description "Texture Light Config" into any entity name and it will still appear on the list so it is particularly the name of the eneity "info_textlights" that has a problem.

Also the tutorial said to add lines to Function_wall I did this however it appears as a continuous line with no line breaks could that be the problem?

I tried with the latest version of the beta Hammer in addition to the SDK version but info_textlights in particular just won't appear on the entity list no matter how I modify it or what properties it has.

Also If you dont have any suggestions are there any maps that have an info_textlights entity in them that I can try to open with hammer using the modified fdg file.

Thanks for the help wit this complicated issue
User
Posted 16 years ago2008-03-12 00:55:25 UTC Post #247578
You don't really have to put it in your FDG file as only Hammer uses these files just for reference. Zoners uses it so just place any entity in your map anywhere (inside the map, not in the void) like a info_player_start and go into it's properties and rename it to info_texlights. Hammer won't recognize it but you don't need it to. Just add your light values and compile.
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