game_texts Created 16 years ago2008-04-20 10:48:34 UTC by blodkorven blodkorven

Created 16 years ago2008-04-20 10:48:34 UTC by blodkorven blodkorven

Posted 16 years ago2008-04-20 10:48:54 UTC Post #248986
Hello, I have 2 game_texts that trigger on specific events, the problem is that only one of them work, If i trigger the first one the second one wont work and if i trigger the second the first one wont work.
I will be pleased if someone could help me with this.
Posted 16 years ago2008-04-20 10:52:25 UTC Post #248987
Game_text?
Are we really talking Half-life ONE here because that is a Source entity.
Assuming that you mean env_message or whatever it is called in HL1, how are they setup?
What are their names?
How are they triggered?
Moar info plox.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-04-20 11:07:17 UTC Post #248988
Set the Channel of one of your game_text entities to Channel 2.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2008-04-20 12:00:20 UTC Post #248989
Did that MuzzleFlash but i didn't work....anyway i kind of fixed it when i changed them into env_message.

But now i have a new question.
I don't know if this is possible but I want a func_wall_toggle to become visible when my 2 env_messages/game_texts has been shown.
btw im using SOHL if that matters.

FIXED IT
Posted 16 years ago2008-04-20 12:03:19 UTC Post #248992
Use a multi_manager to first trigger the env_messages, and then trigger the func_wall_toggle a few seconds later.

EDIT: Wait NVM. Didn't see the last line of your message.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-20 18:32:14 UTC Post #249014
There was a thread about this exact same thing a little while ago, but i can't remember the solution... try searching the forum for it! = )
Captain Terror Captain Terrorwhen a man loves a woman
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