open up the svencoop fgd in notepad, and press ctrl-F and type in 'FX' or 'env_sprite' And change the defauly to 90 or whatever.
Not that easy, env_sprite uses the baseclass RenderFields.
This could work:
Note that The Sven Coop FGD might look different.Replace [quote]@PointClass sprite() base(Targetname, RenderFields, Angles) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"
[
framerate(string) : "Framerate" : "10.0"
model(sprite) : "Sprite Name" : "sprites/glow01.spr"
scale(string) : "Scale" : ""
spawnflags(flags) =
[
1: "Start on" : 0
2: "Play Once" : 0
]
][/quote]
with
[quote]@PointClass sprite() base(Targetname, RenderFxChoices, Angles) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"
[
framerate(string) : "Framerate" : "10.0"
model(sprite) : "Sprite Name" : "sprites/glow01.spr"
scale(string) : "Scale" : ""
spawnflags(flags) =
[
1: "Start on" : 0
2: "Play Once" : 0
]
rendermode(choices) : "Render Mode" : 0 =
[
0: "Normal"
1: "Color"
2: "Texture"
3: "Glow"
4: "Solid"
5: "Additive"
]
renderamt(integer) : "FX Amount (1 - 255)" : "0"
rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
][/quote]