More Leaves! Created 14 years ago2008-05-14 15:51:39 UTC by Captain Terror Captain Terror

Created 14 years ago2008-05-14 15:51:39 UTC by Captain Terror Captain Terror

Posted 14 years ago2008-05-14 15:51:39 UTC Post #249961
I'm running the -chart parameter to tell you how much of each resource you've spent, and I'm at 97% on "Leaves". So if I add another big prop or structure to the map, BSP just fails.

Short of simplifying structures and deleting stuff, anyone know some command line parameters or any other trick/method of freeing up some moar leaves?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2008-05-14 16:07:46 UTC Post #249962
Wait for Autumn to come. /bad joke /unnecessary post
Luke LukeLuke
Posted 14 years ago2008-05-17 17:39:38 UTC Post #250084
L'd my A O none the less /further unnecessary post
UrbaNebula UrbaNebulaGoldSourcerer
Posted 14 years ago2008-05-17 20:43:00 UTC Post #250098
I haven't really run into problems with leaves so I don't really know that much about them.

As far as I know, you can't get more leaves into your map, a well designed map shouldn't have too many leaves but sometimes the things that we want to create or map out can't be well designed.

I wouldn't worry about it to much, if your still adding areas to your level, than this will increase the leaves, adding more brushes or models in the existing spaces will not increase the leaves.

Also, just to let you know, one of my hl1 maps has something like 151% lighting... so maybe the latest zhlt tools (3.4) will offer more leeway or something.
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