create models with milkshape Created 15 years ago2008-05-15 01:36:35 UTC by Darkstalker Darkstalker

Created 15 years ago2008-05-15 01:36:35 UTC by Darkstalker Darkstalker

Posted 15 years ago2008-05-15 01:36:35 UTC Post #249987
how do i to create models for half-life with milkshape?
Posted 15 years ago2008-05-15 01:48:22 UTC Post #249989
google "half-life modeling milkshape" or similar and you'll come up with lots of results.

Once you get into it and get the program, then ask more specific questions about what you're trying to do.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2008-05-15 01:52:47 UTC Post #249990
Depends on what you mean by "create models". If you want to make something from scratch, you're going to have to do poly-by-poly modelling (if you're working with Milkshape), then you're going to have to unwrap the mesh so that a skin can be applied. I'm not even going into animations, because that would mean you'll have to create a skeleton then animate the bugger frame by frame, which I actually find very fun. But regardless, doing it all without knowing anything starting off is an extremely tedious task.
Not trying to scare you off, it really is just a very complicated process.

Now there is another method you can go with called hacking. Not to be confused with illegal hacking, basically what you will do is decompile a premade model and edit it by changing the mesh or taking parts from other models and combining them. Hacking models isn't generally looked down upon the way decompiling a map is. 9/10 models you find on places like FPS Banana are hacked models.
Posted 15 years ago2008-05-15 02:08:17 UTC Post #249993
thanks.
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