"Make Barney go crazy" and oth Created 15 years ago2008-07-11 11:36:36 UTC by computergod666 computergod666

Created 15 years ago2008-07-11 11:36:36 UTC by computergod666 computergod666

Posted 15 years ago2008-07-11 11:36:36 UTC Post #252389
Simply, I want to know if there's a way to script Barney so he starts to attack the player the moment he sees it. I don't want to do any coding because I don't want Dev-C++ to hog my computer's processor for 2 hrs. Does anyone know what to do about this?
Posted 15 years ago2008-07-11 11:51:07 UTC Post #252390
Unless you feel like using Spirit, there's no way around it without coding.
Daubster DaubsterVault Dweller
Posted 15 years ago2008-07-11 12:02:28 UTC Post #252392
Thing is to make barney act like he's been hurt by player. I already got one idea for it. After check i'll respond.

Edit:
I've tried and it worked but still i'm weak with triggers. Anyway the only option i see is to mount somewhere invisible turret that trigger will activate. Turret should shot barney just once and barney will attack player for that. I've already managed how to mount and aim turret. Now i don't know how to make trigger shot it. Of course without player ingerence. For example by only walking trhu trigger_once.
Every help is needed.
Thx.
Posted 15 years ago2008-07-14 19:51:42 UTC Post #252521
Seriously, use Spirit of Half-Life (SoHL) You'll save yourself a ton of time and effort.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-07-15 15:53:38 UTC Post #252544
Spirit can save you a lot of time, not only solving this problem, but also making lots of other things possible/easier.

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Oskar Potatis Oskar Potatis🦔
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