.wad problems Created 15 years ago2008-07-23 17:03:59 UTC by firewalker firewalker

Created 15 years ago2008-07-23 17:03:59 UTC by firewalker firewalker

Posted 15 years ago2008-07-23 17:03:59 UTC Post #252906
i made my own wad and put it in my textures correctly. but i get an error that says it couldnt open my wad. what did i do wrong?
Posted 15 years ago2008-07-23 17:31:18 UTC Post #252908
If you've made a custom wad, put it in your mod directory. For CounterStrike, put it in cstrike, for singleplayer Half-Life or Half-Life Deathmatch, put it in valve, for Day of Defeat, put it in dod, etc. Don't put the wad anywhere else, the game/mod will only look in its own mod folder.

Make sure you wadinclude your custom wad when you release your map to the public.

If you wadinclude from the beginning, it doesn't matter where you've placed the wad file, as HL will read the custom textures from within the compiled bsp file. Hope that makes sence.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-07-23 18:28:16 UTC Post #252910
how do i wadinclude? i tried it but got an error
i also got a message that says something like framed 0.
Posted 15 years ago2008-07-23 19:19:55 UTC Post #252912
If you use my Compilator, all you have to do is specify the location of your custom wad file. When you compile, the wad is compiled into the bsp.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-07-24 00:14:54 UTC Post #252918
missing fram 0 of -easter

how should i fix that(i like your compiler,nice interface)
Posted 15 years ago2008-07-24 00:46:03 UTC Post #252920
Only textures part of an animation should start with a "-".
My guess is that you have a "-easter" or "-Xeaster" (where X is a number) texture, but no "-0easter".
BTW, there are two textures in one of the HL or was it CS, wads called "-0of_easter" and "-1of_easter".
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2008-07-24 01:03:25 UTC Post #252921
i have 2 texture in the wad for cs, wally said tiled textures should start with "-"
Posted 15 years ago2008-07-24 04:04:12 UTC Post #252923
Random tiling textures needs a number after the "-". The first one is always "-0blablabla", then if you have more than one in the same series the next one is named "-1blablabla" then "-2blablabla" etc. (up to a maximum of -9)
Posted 15 years ago2008-07-24 08:47:43 UTC Post #252924
No potatis, you're wrong.

Texers starting with "-" are random tiling textures.

Texers starting with "+A~" are toggleable (when you usekey it). To make a texture toggleable, you need two version of your texture: an on and off state. The off version should start with "+A~", the on version should start with "+0~"

If you want a texture to animate, name the first texture "+0~", the second "+1~", the third "+2~" etc. There's a maximum of 9 individual frames. "+9~" is the final frame.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-07-24 11:29:42 UTC Post #252925
All that, except it's not necessary to add all those "~"s in the names. :>
Daubster DaubsterVault Dweller
Posted 15 years ago2008-07-24 11:55:45 UTC Post #252926
All the animated textures in halflife.wad have "~"'s. To me it looks like this is a required character. Don't know for sure.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-07-24 12:43:17 UTC Post #252929
so how should i fix this frame problem, its the onlything preventing me from finishing my map(this is the first time ive had to make a wad in the year ive been mapping)
Posted 15 years ago2008-07-24 14:21:00 UTC Post #252930
Please give us some more data, resolution from the textures, do they show up correctly in hammer, where you placed it all, etc.
Posted 15 years ago2008-07-24 14:39:32 UTC Post #252931
it looks fine and compiles fine with zoners, but when i start up game i get missing frame 0 of -easter
Posted 15 years ago2008-07-24 14:48:56 UTC Post #252932
You probably have to rename your texture(s). You say your texture is an animated texture, so, rename your textures so that Half-Life recognizes it as an animated texture (+0). See a couple of posts up.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-07-26 02:35:43 UTC Post #252969
fixed it, i had to rename them (they aren't animations)
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