AI problem Created 20 years ago2004-02-10 13:56:01 UTC by Misty Misty

Created 20 years ago2004-02-10 13:56:01 UTC by Misty Misty

Posted 20 years ago2004-02-10 13:56:01 UTC Post #15911
I am currently working on a small map, in which I am trying to get some snarks to attack a couple monster_generics. I have three "pipes" which trigger the monster makers that spawn the snarks. Then the snarks just walk about. If I go into the room using noclip (there is a window stopping the snarks from attacking you) the snarks suddenly attack me. Then if I go back into the other room again, the snarks attack the monster_generics like they're meant to. Does anyone know any way to fix this problem without using Spirit? Thanks :)
Posted 20 years ago2004-02-10 14:19:25 UTC Post #15913
Might try using normal monster_snarks and make em fall down through the roof, or something. Other than that i dunno,.
Posted 20 years ago2004-02-10 16:12:45 UTC Post #15925
Is there a reason you used monster_generic instead of a regular monster_xxx? I think the problem is the monster_generic doesn't act like a normal monster, so monsters don't react to it as they should.
Posted 20 years ago2004-02-10 16:42:12 UTC Post #15929
Maybe. I'm using monster_generic because I've reskinned some models and its the only way I can put them in the map. I'll experiment a bit more and see if I can get it to work...
Posted 20 years ago2004-02-11 15:26:16 UTC Post #16004
Nope. Can't get it to work. Any suggestions? :
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