Batch compiler Created 16 years ago2008-08-05 14:11:19 UTC by 413X 413X

Created 16 years ago2008-08-05 14:11:19 UTC by 413X 413X

Posted 16 years ago2008-08-05 14:11:19 UTC Post #253341
Hello guys.

How do I do if i would like a map with custom textures compiled along with them inside the .bsp. A guy told me to use "Batch compiler". How does this program work? Can someone easy tell me if to include the textures(.wad) inside the .bsp file. =)
Posted 16 years ago2008-08-05 16:16:17 UTC Post #253346
Well I use Nems batch compiler which I'm noticing is not favored around here. If you use Nems I can help (I think). Because umm yesterday actually, i figured out how to do this. while compiling in the csg tab (set up your parameters according to the tut on the site,) and at the top right check Wad File and set the directory in the space to your .wad. I think this is how you do it , good luck http://nemesis.thewavelength.net/index.php?c=32
Posted 16 years ago2008-08-05 17:13:46 UTC Post #253350
Links that doesnt work rocks xD
Posted 16 years ago2008-08-05 17:48:46 UTC Post #253352
Weird it works fine for me, just google Nems Batch Compiler, its the first one (Nems Tools)
Posted 16 years ago2008-08-07 13:30:50 UTC Post #253406
Well I don't know anything about batch compilers but if you just wanna compile a .bsp with all the textures included in it, use ZHLT. Thats what I use, and for the .bat file put "hlcsg -nowadtextures".

I don't know if Nems compiler worked for you, the link worked for me, but if you decide to use ZHLT and want more info, just say so and I'll explain.
Posted 16 years ago2008-08-07 16:43:02 UTC Post #253432
Yousifucv: FYI, ZHLT isn't a batch compiler. ZHLT (Zoners Half-Life Tools) reffers to the actual compile tools that compiles your map into a bsp file. A batch compiler or front end is just GUI (Graphical User Interface) to ease that process. Example are Half-Life Compilation Controller, Nem's Batch Compiler or my Compilator.
Posted 16 years ago2008-08-07 17:16:41 UTC Post #253436
I didn't say it was, but thanks for the info, I didn't know that.
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