Problem with multi_manager and func_wall Created 15 years ago2008-08-12 19:13:37 UTC by CactusJack CactusJack

Created 15 years ago2008-08-12 19:13:37 UTC by CactusJack CactusJack

Posted 15 years ago2008-08-12 19:13:37 UTC Post #253668
Okay so this is my set up.

I have a func_button named kaboombut
A env_explosion named kaboom
A func_wall_toggle named credits
A game_text named stfu
And a multi_manager named explodem

What I want is when a person presses kaboombut, it triggers the multimanager, which causes game text to appear on the persons screen in .2 secs, the func_wall_toggle to disappear revealing whats underneath it also in .2 secs, and the env_explosion to blow up 2 secs later.

This happens as I want it for the first round, but at the next round the func_wall_toggle is in its off position. I have tried changing variables and using trigger_auto but with no success. I figure the solution is most likely a very simple variable change which I have missed, so if anybody knows a solution to my problem, it would be appreciated,
Thanks
Posted 15 years ago2008-08-13 08:11:17 UTC Post #253694
Its a "bug" in the gamecode of Counterstrike that some entities do not reset at each round.

So there's probably no solution for this.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-08-13 11:41:47 UTC Post #253701
make sure the multithreaded flag is checked (in the multimanager) if you want it to repeat itself.
Posted 15 years ago2008-08-14 05:00:50 UTC Post #253740
Okay multithread didn't work so I decided just to make it breakable and have the button break it, same effect pretty much, w/o the hassle. Thanks for the suggestion Don Punch.

Edit Does anyone know how to make a breakable respawn, I recall making one when i first started to play with VHE but can no longer remember whether this memory is true or not. Does anyone know how?*
Posted 15 years ago2008-08-14 08:29:57 UTC Post #253746
There is a int you can put in to tell it a respawn time.

In VHE 3.5 it is just labeled Respawn Time: (Time in seconds)

In VHE 3.4 you need to use Smart Edit and enter in

Key: respawntime
Value: (time in seconds)

but it sounds like some things wont respawn in CS, as per Mussleflash's post.
Posted 15 years ago2008-08-14 16:07:56 UTC Post #253767
Im using vhe 3.5 and i dont have a Respawn Time variable option, and using smart edit didn't work.
Well, I hope this isn't true for the func_breakable, or I will have to make it only available for 1 use every round. Maybe I will add a large trigger hurt inside the room after it has been triggered once so no one can go inside. Thanks for trying to help.
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