I have a func_button named kaboombut
A env_explosion named kaboom
A func_wall_toggle named credits
A game_text named stfu
And a multi_manager named explodem
What I want is when a person presses kaboombut, it triggers the multimanager, which causes game text to appear on the persons screen in .2 secs, the func_wall_toggle to disappear revealing whats underneath it also in .2 secs, and the env_explosion to blow up 2 secs later.
This happens as I want it for the first round, but at the next round the func_wall_toggle is in its off position. I have tried changing variables and using trigger_auto but with no success. I figure the solution is most likely a very simple variable change which I have missed, so if anybody knows a solution to my problem, it would be appreciated,
Thanks