Spirit Monster_Generics!? Created 15 years ago2008-08-26 20:24:19 UTC by monster_urby monster_urby

Created 15 years ago2008-08-26 20:24:19 UTC by monster_urby monster_urby

Posted 15 years ago2008-08-26 20:24:34 UTC Post #254574
Ok now just what in the Hell is going on!? I have a bunch of monster_generics dotted around my spirit map (singleplayer) in order to have office supplies and crate contents models scattered around the floor to make the scene look like its been trashed / abandoned in a hurry.

Now, I know this works because I've done it in vanilla HL tons of times. But now, in Spirit, whenever I make a noise nearby / walk over them, the objects rotate as if the entity is turning to face the noise like an NPC would.

How do I stop this from happening?
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-08-26 21:08:50 UTC Post #254575
Don't have an answer, never used spirit. Just wanted to say that office supplies turning to look at the player sounds fucking hilarious. XD
Posted 15 years ago2008-08-26 21:40:31 UTC Post #254578
What about a monster_furniture?
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 15 years ago2008-08-26 23:38:39 UTC Post #254582
I haven't worked with Spirit in ages, but I'm assuming there has to be a flag or parameter somewhere there that can disable that behaviour. It seems strange that Spirit would alter an original entities function without giving you the ability to revert it..?

Also, I'm with Blitzkrieg, unanimous objects gawking at the player sounds hilarious, include a secret one!
Strider StriderTuned to a dead channel.
Posted 15 years ago2008-08-27 00:07:47 UTC Post #254583
unanimous objects
Don't you mean 'Inanimate'?

That would be hilarious though.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 15 years ago2008-08-27 01:13:20 UTC Post #254584
Err, yes. Yes I do. >_>
Strider StriderTuned to a dead channel.
Posted 15 years ago2008-08-27 03:26:27 UTC Post #254586
I admit it is pretty funny sometimes. Maybe I should model eyes onto them all?

Nah, its just frustrating because I have a scene with a flashlight lying in a vent with a sprite and a spotlight and it looks awesome...until you aproach it and the bloody flashlight turns towards you. :(

EDIT: Monster_furniture fixed it. Thanks TJB.

EDIT 2: New problem, Monster_Furniture does not allow you to select submodels... I hate mapping.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-08-27 04:41:51 UTC Post #254587
Why don't you use env_model?
Posted 15 years ago2008-08-27 05:49:19 UTC Post #254588
Because I'm an idiot. I even checked that and thought "Nah."

Thanks.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-08-27 21:16:07 UTC Post #254614
Just a warning, if you cant see the model when you play the game try checking the 'solid' flag. That works sometimes
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