Hello,
Ive set a func_button to trigger unlock a door. I then set a trigger_multiple so players can walk up to the door so it opens (once its unlocked).
The problem is, the trigger_multiple will open the door even while locked. Ive been unable to fix this with a multi_manager. This is for gldsrc(HL-TFC)
Can anyone tell me how to fix this so the trigger_multiple is active only after the door is unlocked?
Thanks