Weird but funny error ! Created 15 years ago2008-10-17 11:08:39 UTC by Striker Striker

Created 15 years ago2008-10-17 11:08:39 UTC by Striker Striker

Posted 15 years ago2008-10-17 11:08:39 UTC Post #257256
Hey everyone . Look what I got near a bunch of caged alien slaves :
User posted image
I had no intention to put that there . But the effect is cool . How can I make that effect ? Is there a special entity ? Thanks .
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2008-10-17 11:15:08 UTC Post #257257
Its because there too close to the walls or eachother.
Posted 15 years ago2008-10-17 11:17:49 UTC Post #257258
That's a warning to let you know your models or entities are too cramped, or stuck in geometry. You can't remake that effect in vanilla HL without coding.. or I guess, sticking something in geometry, but you could probably do something similiar with Spirit.

EDIT: beaten.
Strider StriderTuned to a dead channel.
Posted 15 years ago2008-10-17 11:17:50 UTC Post #257259
The aliens ? But I have a bunch of them in another "cage" space and the effect is not present .
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2008-10-17 11:20:24 UTC Post #257260
What coding ? If I can see the effect then the code is already there !

[EDIT] Sorry for double posting , I thought Strider's post is after my post .
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2008-10-17 11:45:53 UTC Post #257261
make sure the aliens aren't going through the floor, walls or each other at all.
Archie ArchieGoodbye Moonmen
Posted 15 years ago2008-11-04 21:00:10 UTC Post #258160
I used to get that all the FREAKIN' time! In spirit you can prevent it, but... WHY would you WANT it? (I guess it looks cool, though) In spirit you could probably parent an env_sprite to a func_train if you want a "Guide" Effect like in OP4.
Notewell NotewellGIASFELFEBREHBER
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