Entities going through one map to the ot Created 15 years ago2008-10-19 18:18:29 UTC by SPECIAL K SPECIAL K

Created 15 years ago2008-10-19 18:18:29 UTC by SPECIAL K SPECIAL K

Posted 15 years ago2008-10-19 19:00:18 UTC Post #257357
working on a mod, entities from my previous map (m1) are appearing in the next level (m2), i have a env_spark appearing in the middle of a room in m2, and a scientist stuck in a wall, any ideas on how to fix this?

Also the item_suit i put in the map starts falling threw the map slowly.
Posted 15 years ago2008-10-19 19:06:23 UTC Post #257359
I have the same sort of problems. I think there is a brushbased entity to fix this, but its never worked for me before...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2008-10-21 18:57:08 UTC Post #257463
I think its a trigger_transition that you need. As far as I remember, it is a brush based entity works alongside the trigger_changelevel. Anything within the area covered by the block is carried over to the next map.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-10-23 01:36:38 UTC Post #257527
Yes, however, this problem usually goes away after doing a full compile, but you won't transfer any entites at all except the player so I recommend using a trigger_transition.
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