When you say you want this converted to a .mdl file, are you talking about, as in the "3D GameStudio" .mdl model format?
I just need it the way you that when you put a cycler_sprite entity to insert a model. So, more or less like the default half-life models.
Not to be mean or anything, but why do you need those as models?
I'm creating a map of a school and because there are many tables and chairs in the school, it's really slowing down the compiling, and the file size goes way too large.
do you really need that table and chair specifically or would you settle for something like this...
I can do with Rimrook's design but can you try to make the colours just like in my .rmf file?
Thank you everyone