Created 15 years ago2008-11-28 15:24:50 UTC by Sajo
Converting the islave to a player model would also mean recreating all 100+ animations to work with that skeleton system.That's absurd, you don't have to recreate anything. You can import the mesh, line it up with a normal player's placeholder pose, and assign the vortigaunt's mesh to the player bones. Its the same method people use to convert things like custom CSS animations to DOD and such.
That's absurd, you don't have to recreate anything. You can import the mesh, line it up with a normal player's placeholder pose, and assign the vortigaunt's mesh to the player bones. Its the same method people use to convert things like custom CSS animations to DOD and such.That would be great.
I can have this done for you late Sunday/Monday, but right now I'm away from the dorm, and don't have access to my desktop PC.
Doesn't POV do this?Well...I played POV. But never thought of looking if the player models was an alien_slave. Can anybody check because I don't have it installed atm?
I don't believe it is. At points when you see yourself in 3rd person I believe they just spawned a slave...I know, that's true. Since the slave was in the 3rd person cutscenes was very slow and didn't perform any of the animations that a player model should have. But there is still a chance that the gordon player model could have been replaced by an alien_slave player model or just some null model. Since we only see ourselves in the first intro movie and then the player gets teleported after you enter the secret door. That's as much as I can remember about POV. Correct me if I'm wrong.
I got it in my WON list. I'll check in a moment.Damn...
EDIT: No player model what-so-ever
I could tweak around with one until it works. I've been experimenting with player models and they are (so far) the easiest thing to do as far as modelling goes.I really need that model so do the best you can
what say you?
If I do it, it would likely be really humanoid since it does need to fit on the skeleton.
Also made a hilarious discovery, I can burrow the players the same way i burrow the Glizards for 6D. I could change the ducking animation to be underground. It'd be friggin lulzy to do it. tongue - Talk about some serious hide-and-seek.
I had forgotten about the reversed knees on the model, so I couldn't do a simple port. Fuck you, UrbGlad I could help? D:
What is this for exactly? just HL1DM or a mod?For a clan that I'm also in. We needed an alien_slave player model since the clan was called "Xen". I searched everywhere but couldn't find any.