Low Texture Resolution In Orange Box Ham Created 16 years ago2008-11-30 03:12:11 UTC by Dark Tree Dark Tree

Created 16 years ago2008-11-30 03:12:11 UTC by Dark Tree Dark Tree

Posted 16 years ago2008-11-30 05:12:17 UTC Post #259232
I didn't see any answers to this here, and I won't post a tutorial since I didn't figure this out myself, but I'm posting this here to help out some people who are interested.

Anyway, the default texturing within the Orange box hammer is very low res... the letters are almost impossible to make out on the trigger brushes, etc.

To fix this, do the following:

1. Use GCFScape to open "Steam\SteamApps\base source engine 2.gcf" and locate bin\dxsupport.cfg

2. Extract that file to SourceSDK\bin\orangebox\bin\

3. edit the file and change the line
"ConVar.mat_picmip" "2"
to
"ConVar.mat_picmip" "-1"

4. Save. Restart Hammer

:-)
Posted 16 years ago2008-11-30 09:39:43 UTC Post #259236
Worked a treat, thanks. Had this problem for so long, I got used to it and gave up on Valve ever mentioning/fixing it. :P
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-11-30 12:03:39 UTC Post #259238
I've never had this problem? I noticed that some people had problems where the coordinates on the grid were all pixelated but for me everything has been fine otherwise I'd be the first to yell at Valve.
Habboi HabboiSticky White Love Glue
Posted 16 years ago2008-12-01 15:12:42 UTC Post #259284
Lol @ thread title on front page.

"Low Texture Resolution In Orange Box Ham"

That is all.

</pointless>
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-12-02 12:45:01 UTC Post #259326
Yes. It seems as though there is a 40 char limit on thread headers.
You must be logged in to post a response.